예제 #1
0
 public int Caculate(IDamage damage)
 {
     //驱散处理
     this.m_Caster.Disperse(this.m_Attribute.Mute);
     //处理计算后的返回值
     return(damage.Handle(this));
 }
예제 #2
0
 public int Caculate(IDamage damage)
 {
     //驱散处理
     //this.m_Caster.GetOrAddUnitComponent<BuffComponent>().Disperse(this.m_SkillData.Mute);
     //处理计算后的返回值
     return(damage.Handle(this));
 }