public int Caculate(IDamage damage) { //驱散处理 this.m_Caster.Disperse(this.m_Attribute.Mute); //处理计算后的返回值 return(damage.Handle(this)); }
public int Caculate(IDamage damage) { //驱散处理 //this.m_Caster.GetOrAddUnitComponent<BuffComponent>().Disperse(this.m_SkillData.Mute); //处理计算后的返回值 return(damage.Handle(this)); }