void Update() { updateUI.SetHealth(damageControl.GetHealth()); if (!GameController.controller.playerTurn) { action = false; } if (testAttacks) { attack1 = Input.GetButtonDown("Fire1"); attack2 = Input.GetButtonDown("Fire2"); attack3 = Input.GetButtonDown("Fire3"); if (attack1 || attack2 || attack3) { if (attack1) { Attack(AttackType.Attack1); } else if (attack2) { Attack(AttackType.Attack2); } else if (attack3) { Attack(AttackType.Attack3); } action = true; } } }
void Update() { updateUI.SetHealth(damageControl.GetHealth()); }