public void AddRenderWindow(IDX11RenderWindow window) { if (!this.renderwindows.Contains(window)) { this.renderwindows.Add(window); } }
public void RemoveRenderWindow(IDX11RenderWindow window) { if (this.renderwindows.Contains(window)) { this.renderwindows.Remove(window); } }
public DX11NodeInterfaces(IInternalPluginHost hoster) { this.hoster = hoster; this.resourceProvider = this.IsAssignable <IDX11ResourceProvider>() ? this.Instance <IDX11ResourceProvider>() : null; this.rendererProvider = this.IsAssignable <IDX11RendererProvider>() ? this.Instance <IDX11RendererProvider>() : null; this.renderWindow = this.IsAssignable <IDX11RenderWindow>() ? this.Instance <IDX11RenderWindow>() : null; this.multiResourceProvider = this.IsAssignable <IDX11MultiResourceProvider>() ? this.Instance <IDX11MultiResourceProvider>() : null; this.layerProvider = this.IsAssignable <IDX11LayerProvider>() ? this.Instance <IDX11LayerProvider>() : null; this.dataRetriever = this.IsAssignable <IDX11ResourceDataRetriever>() ? this.Instance <IDX11ResourceDataRetriever>() : null; this.updateBlocker = this.IsAssignable <IDX11UpdateBlocker>() ? this.Instance <IDX11UpdateBlocker>() : null; }
private List <DX11Node> FindRenderWindows() { List <DX11Node> renderers = new List <DX11Node>(); foreach (DX11Node n in this.graph.RenderWindows) { IDX11RenderWindow window = n.Interfaces.RenderWindow; if (window.Enabled) { renderers.Add(n); } } return(renderers); }
private List <DX11Node> FindRenderWindows(DX11RenderContext device) { List <DX11Node> renderers = new List <DX11Node>(); foreach (DX11Node n in this.graph.RenderWindows) { IDX11RenderWindow window = n.Interfaces.RenderWindow; if (window.RenderContext == device && window.IsVisible) { renderers.Add(n); } } return(renderers); }
private List <IDX11RenderWindow> FindRenderWindows() { List <IDX11RenderWindow> renderers = new List <IDX11RenderWindow>(); foreach (DX11Node n in this.graph.RenderWindows) { IDX11RenderWindow window = n.Interfaces.RenderWindow; //We only care about the window in case it's visible if (window.IsVisible) { renderers.Add(window); } } return(renderers); }
private List <DX11Node> FindRenderWindows(DX11RenderContext device) { List <DX11Node> renderers = new List <DX11Node>(); foreach (DX11Node n in this.graph.Nodes) { if (n.IsAssignable <IDX11RenderWindow>()) { IDX11RenderWindow window = n.Instance <IDX11RenderWindow>(); if (window.RenderContext == device && window.IsVisible) { renderers.Add(n); } } } return(renderers); }
private List <IDX11RenderWindow> FindRenderWindows() { List <IDX11RenderWindow> renderers = new List <IDX11RenderWindow>(); foreach (DX11Node n in this.graph.Nodes) { if (n.IsAssignable <IDX11RenderWindow>()) { IDX11RenderWindow window = n.Instance <IDX11RenderWindow>(); //We only care about the window in case it's visible if (window.IsVisible) { renderers.Add(window); } } } return(renderers); }
private DXGIScreen GetScreen(IDX11RenderWindow window) { Screen screen = Screen.FromHandle(window.WindowHandle); return(this.devicemanager.DisplayManager.FindAdapter(screen)); }
private DXGIScreen GetScreen(IDX11RenderWindow window) { Screen screen = Screen.FromHandle(window.WindowHandle); return this.devicemanager.DisplayManager.FindAdapter(screen); }