public void OMGetRenderTargetsAndUnorderedAccessViews([NativeTypeName("UINT")] uint NumRTVs, [NativeTypeName("ID3D11RenderTargetView **")] ID3D11RenderTargetView **ppRenderTargetViews, [NativeTypeName("ID3D11DepthStencilView **")] ID3D11DepthStencilView **ppDepthStencilView, [NativeTypeName("UINT")] uint UAVStartSlot, [NativeTypeName("UINT")] uint NumUAVs, [NativeTypeName("ID3D11UnorderedAccessView **")] ID3D11UnorderedAccessView **ppUnorderedAccessViews) { ((delegate * stdcall <ID3D11DeviceContext *, uint, ID3D11RenderTargetView **, ID3D11DepthStencilView **, uint, uint, ID3D11UnorderedAccessView **, void>)(lpVtbl[90]))((ID3D11DeviceContext *)Unsafe.AsPointer(ref this), NumRTVs, ppRenderTargetViews, ppDepthStencilView, UAVStartSlot, NumUAVs, ppUnorderedAccessViews); }
public int CreateDepthStencilView([NativeTypeName("ID3D11Resource *")] ID3D11Resource *pResource, [NativeTypeName("const D3D11_DEPTH_STENCIL_VIEW_DESC *")] D3D11_DEPTH_STENCIL_VIEW_DESC *pDesc, [NativeTypeName("ID3D11DepthStencilView **")] ID3D11DepthStencilView **ppDepthStencilView) { return(((delegate * unmanaged <ID3D11Device1 *, ID3D11Resource *, D3D11_DEPTH_STENCIL_VIEW_DESC *, ID3D11DepthStencilView **, int>)(lpVtbl[10]))((ID3D11Device1 *)Unsafe.AsPointer(ref this), pResource, pDesc, ppDepthStencilView)); }
public void OMGetRenderTargets([NativeTypeName("UINT")] uint NumViews, [NativeTypeName("ID3D11RenderTargetView **")] ID3D11RenderTargetView **ppRenderTargetViews, [NativeTypeName("ID3D11DepthStencilView **")] ID3D11DepthStencilView **ppDepthStencilView) { ((delegate * stdcall <ID3D11DeviceContext *, uint, ID3D11RenderTargetView **, ID3D11DepthStencilView **, void>)(lpVtbl[89]))((ID3D11DeviceContext *)Unsafe.AsPointer(ref this), NumViews, ppRenderTargetViews, ppDepthStencilView); }