public SimpleD3D11Renderer(ID3D11Context context, BrushCache brushCache, TextFormatCache textFormatCache) { this.context = context; this.brushCache = brushCache; this.textFormatCache = textFormatCache; }
public D3D11TextureManager([Import] ID3D11Context renderContext, [Import] VpkBrowser vpkBrowser) { this.renderContext = renderContext; this.vpkBrowser = vpkBrowser; this.imagingFactory = new ImagingFactory(); }
public D3D11Renderer([Import] ID3D11Context context, [Import] BrushCache brushCache, [Import] TextFormatCache textFormatCache) { this.context = context; this.brushCache = brushCache; this.textFormatCache = textFormatCache; }
public D3D11TextureManager9(ID3D11Context renderContext, VpkBrowser9 vpkBrowser) : base(vpkBrowser) { base.ChangeBrightness = true; this.renderContext = renderContext; this.imagingFactory = new ImagingFactory(); base.LoadFromDota(AbilityId.invoker_empty1, false); }
public D3D11Renderer([Import] ID3D11Context context, [Import] BrushCache brushCache, [Import] TextFormatCache textFormatCache, [Import] D3D11TextureManager textureManager) { this.context = context; this.brushCache = brushCache; this.textFormatCache = textFormatCache; this.textureManager = textureManager; }
public D3D11Renderer(ID3D11Context context, BrushCache brushCache, TextFormatCache textFormatCache, D3D11TextureManager9 textureManager) { this.context = context; this.brushCache = brushCache; this.textFormatCache = textFormatCache; this.textureManager = textureManager; context.Draw += this.OnDraw; }
public D3D11Renderer(ID3D11Context context, BrushCache brushCache, TextFormatCache textFormatCache, D3D11TextureManager textureManager) { this.context = context; this.brushCache = brushCache; this.textFormatCache = textFormatCache; this.textureManager = textureManager; this.textureManager.VpkLoaded += this.OnVpkLoaded; }
public BrushCache([Import] ID3D11Context context) { this.Context = context; this.Create(Color.White); this.Create(Color.Black); this.Create(Color.Red); this.Create(Color.Blue); this.Create(Color.Green); this.Create(Color.Yellow); }
public BrushCache([Import] ID3D11Context context) { Drawing.OnD3D11ResizeBuffers += this.OnResizeBuffers; this.Context = context; this.Create(Color.White); this.Create(Color.Black); this.Create(Color.Red); this.Create(Color.Blue); this.Create(Color.Green); this.Create(Color.Yellow); }
public TextFormatCache([Import] ID3D11Context context) { this.Context = context; }
public D3D11TextureManager(ID3D11Context renderContext) { this.renderContext = renderContext; this.imagingFactory = new ImagingFactory(); }