예제 #1
0
 public int CreateComputeShader([NativeTypeName("const void *")] void *pShaderBytecode, [NativeTypeName("SIZE_T")] nuint BytecodeLength, [NativeTypeName("ID3D11ClassLinkage *")] ID3D11ClassLinkage *pClassLinkage, [NativeTypeName("ID3D11ComputeShader **")] ID3D11ComputeShader **ppComputeShader)
 {
     return(((delegate * unmanaged <ID3D11Device1 *, void *, nuint, ID3D11ClassLinkage *, ID3D11ComputeShader **, int>)(lpVtbl[18]))((ID3D11Device1 *)Unsafe.AsPointer(ref this), pShaderBytecode, BytecodeLength, pClassLinkage, ppComputeShader));
 }
예제 #2
0
 public void CSGetShader([NativeTypeName("ID3D11ComputeShader **")] ID3D11ComputeShader **ppComputeShader, [NativeTypeName("ID3D11ClassInstance **")] ID3D11ClassInstance **ppClassInstances, [NativeTypeName("UINT *")] uint *pNumClassInstances)
 {
     ((delegate * stdcall <ID3D11DeviceContext *, ID3D11ComputeShader **, ID3D11ClassInstance **, uint *, void>)(lpVtbl[107]))((ID3D11DeviceContext *)Unsafe.AsPointer(ref this), ppComputeShader, ppClassInstances, pNumClassInstances);
 }