public void PSSetShader(ID3D10PixelShader *pPixelShader) { ((delegate * unmanaged <ID3D10Device *, ID3D10PixelShader *, void>)(lpVtbl[5]))((ID3D10Device *)Unsafe.AsPointer(ref this), pPixelShader); }
public void PSSetShader([NativeTypeName("ID3D10PixelShader *")] ID3D10PixelShader *pPixelShader) { ((delegate * unmanaged <ID3D10Device1 *, ID3D10PixelShader *, void>)(lpVtbl[5]))((ID3D10Device1 *)Unsafe.AsPointer(ref this), pPixelShader); }