public void OnImpact(NWPlayer player, NWObject target, int perkLevel) { _customEffect.ApplyStance( player, CustomEffectType.ShieldOath, PerkType.ShieldOath, perkLevel, null); }
public void OnImpact(NWPlayer player, NWObject target, int perkLevel) { _customEffect.ApplyStance( player, CustomEffectType.PrecisionTargeting, PerkType.PrecisionTargeting, perkLevel, null); }