public void WhenAllMonstersDead_IfGauntletInProgress_VictoryIsSet() { MockGauntletManager.IsGauntletSessionInProgress().Returns(true); systemUnderTest.OnAllMonstersDead(); MockGauntletManager.Received().ComingFromGauntletVictory = true; }
public void WhenComingFromGauntletVictory_VictoryIsMarkedFalse() { MockGauntletManager.ComingFromGauntletVictory = true; ShowGauntletStep systemUnderTest = CreateSystem(); systemUnderTest.Start(); MockGauntletManager.Received().ComingFromGauntletVictory = false; }
public void WhenEnteringGauntlet_CurrentIndexSetOnManager() { EnterGauntletPM systemUnderTest = CreateSystem(); systemUnderTest.Index = 11; systemUnderTest.EnterGauntlet(0); MockGauntletManager.Received().CurrentGauntletIndex = 11; }