public void CoroutineRunTest(ICoroutineManager coroutineMgr) { var timeProvider = CoroutineSystemTestUtil.TestTimeProvider(); coroutineMgr.TimeProvider = timeProvider; var coroutine = (EnumeratorCoroutineProcessor)coroutineMgr.StartCoroutine(this, InterruptableCoroutine()); var state = coroutine.State; Assert.AreEqual(CoroutineState.NotStarted, state); coroutine.OnStateChange += newState => state = newState; timeProvider.OnUpdate += Raise.Event <Action>(); Assert.AreEqual(1, _count); coroutine.Pause(); Assert.AreEqual(CoroutineState.Paused, state); Assert.AreEqual(CoroutineState.Paused, coroutine.State); timeProvider.OnUpdate += Raise.Event <Action>(); Assert.AreEqual(1, _count); coroutine.Resume(); Assert.AreEqual(CoroutineState.InProgress, state); Assert.AreEqual(CoroutineState.InProgress, coroutine.State); timeProvider.OnUpdate += Raise.Event <Action>(); Assert.AreEqual(11, _count); coroutine.Stop(); Assert.AreEqual(CoroutineState.Stopped, state); Assert.AreEqual(CoroutineState.Stopped, coroutine.State); timeProvider.OnUpdate += Raise.Event <Action>(); Assert.AreEqual(11, _count); Assert.IsTrue(coroutine.IsCompleted); }
public void StartGame() { if (_coroutine != null) { _coroutineManager.StopCoroutine(_coroutine); } _levelModel.Clear(); _coroutine = _coroutineManager.StartCoroutine(GameRoutine()); }
public void Roll() { coroutineManager.StartCoroutine(RollCr()); }
public void Subscribe(System.Action <byte[]> onData) { this.onData = onData; telemetryCoroutine = coroutineManager.StartCoroutine(SendTelemetryData()); }
void IPerformanceTest.Run() { coroutineManager.StartCoroutine(TestCoroutine()); }
public void StartCoroutineFailedTest() => Assert.Throws <ArgumentNullException>(() => _coroutineManager.StartCoroutine(null, null));
public void StartLoading() { _coroutineManager.StartCoroutine(this, LoadProcess(), HandlerLoadProcessError); }