public void SetModel(ICooldownModel model) { this.model = model; model.ImposeCooldownChanged += OnImposeCooldownChange; model.GuideCooldownChanged += OnGuideCooldownChange; model.UpgradeCooldownChanged += OnUpgradeCooldownChanged; model.AppointCooldownChanged += OnAppointCooldownChanged; model.TechCooldownChanged += OnTechCooldownChanged; model.WeaveCooldownChanged += OnWeaveCooldownChanged; model.DrillCooldownChanged += OnDrillCooldownChanged; }
public void SetCooldownModel(ICooldownModel model) { cooldownModel = model; }
public void SetCooldownModel(ICooldownModel cooldown) { cooldownModel = cooldown; }
public void SetCooldownModel(ICooldownModel model) { cooldownModel = model; trainingTimer.Start(); }