public static PointF GetWorldPointF(this IConvertWorldView t, PointF viewLocation) { Matrix matrix = t.GetWorldToViewMatrix(); matrix.Invert(); return(matrix.TransformPoint(viewLocation)); }
public static Rectangle GetViewRect(this IConvertWorldView t, RectangleF worldRect) { PointF pt = worldRect.Location; PointF ptRB = new PointF(worldRect.Right, worldRect.Bottom); PointF[] pts = new PointF[] { pt, ptRB }; Matrix matrix = t.GetWorldToViewMatrix(); matrix.TransformPoints(pts); return(Rectangle.FromLTRB((int)pts[0].X, (int)pts[0].Y, (int)pts[1].X, (int)pts[1].Y).NormalizeRect()); }
public static PointF GetViewPointF(this IConvertWorldView t, PointF worldLocation) { Matrix matrix = t.GetWorldToViewMatrix(); return(matrix.TransformPoint(worldLocation)); }