private void CreateButton(IContextMenuOption option) { GameObject buttObj = Instantiate(ButtonPrefab, transform.position, Quaternion.identity, transform); Button button = buttObj.GetComponent <Button>(); button.onClick.AddListener(() => ClickButton(option)); _buttons.Add(button); }
private void ClickButton(IContextMenuOption option) { bool value = option.Click(); if (value == true) { Close(); } }