public void Init(IGameContext context) { var mappping = this.NameIdMapping; var files = storage.GetFiles(context.Settings.PlayerProfileFolder); if ((files != null) && (files.Count > 0)) { Parallel.For( 0, files.Count, index => { var file = files[index]; var profile = Load(storage, context.Settings.PlayerProfileFolder, file); if (!mappping.TryAdd(profile.Name, profile.Id)) { // TODO: log error } }); } }
private void LoadRoomsFromMapFolder( IContentStorage storage, string folder, IGameContext context, bool inDesign, object syncObject, IList <RoomData> dataToProcess) { var files = storage.GetFiles(folder); if ((files != null) && (files.Count > 0)) { Parallel.For( 0, files.Count, index => { var path = storage.CombinePath(folder, files[index]); LoadRoomsFromMapFile(storage, path, syncObject, context, inDesign, dataToProcess); }); } }