public ColorPicker(IContentChest contentChest, Vector2 position, int width, int segments, float scale) { _contentChest = contentChest; _position = position; _width = width; _segments = segments; _hueSlider = AddChild(new Slider(contentChest, position, 0, 100, _hue, width, scale)); _saturationSlider = AddChild(new Slider(contentChest, position + new Vector2(0, Height + Margin), 0, 100, _saturation, width, scale)); _valueSlider = AddChild(new Slider(contentChest, position + new Vector2(0, Height + Margin + Height + Margin), 0, 100, _value, width, scale)); _hueSlider.Changed += () => { _hue = _hueSlider.GetValue(); Changed?.Invoke(); }; _saturationSlider.Changed += () => { _saturation = _saturationSlider.GetValue(); Changed?.Invoke(); }; _valueSlider.Changed += () => { _value = _valueSlider.GetValue(); Changed?.Invoke(); }; Bounds = new Rectangle((int)position.X, (int)position.Y, width, Height + Margin + Height + Margin + Height); }
public TextBox(IContentChest contentChest, IKeyboardDispatcher keyboardDispatcher, Vector2 position, SpriteFont font, int width) { _keyboardDispatcher = keyboardDispatcher; _font = font; var(x, y) = position; Bounds = new Rectangle((int)x, (int)y, width, 30); _keyboardDispatcher.SubscribeToAnyKeyPress(OnKeyPressed); _nineSlice = new NineSlice(contentChest.Get <Texture2D>("UI/title_menu_buttons"), new Dictionary <Segment, Rectangle> { { Segment.TopLeft, new Rectangle(233, 4, 1, 1) }, { Segment.Top, new Rectangle(234, 4, 1, 1) }, { Segment.TopRight, new Rectangle(235, 4, 1, 1) }, { Segment.Right, new Rectangle(235, 5, 1, 1) }, { Segment.BottomRight, new Rectangle(235, 6, 1, 1) }, { Segment.Bottom, new Rectangle(234, 6, 1, 1) }, { Segment.BottomLeft, new Rectangle(233, 6, 1, 1) }, { Segment.Left, new Rectangle(233, 5, 1, 1) }, { Segment.Center, new Rectangle(234, 5, 1, 1) }, }); }
public SanctuaryGame(IContentChest contentChest, IViewManager viewManager, IApplicationFolder applicationFolder, IKeyboardDispatcher keyboardDispatcher, IMouseManager mouseManager, Cursor cursor, IOptionsManager optionsManager) { _contentChest = contentChest; _viewManager = viewManager; _applicationFolder = applicationFolder; _keyboardDispatcher = keyboardDispatcher; _mouseManager = mouseManager; _cursor = cursor; _optionsManager = optionsManager; _graphics = new GraphicsDeviceManager(this) { PreferredBackBufferWidth = 1280, PreferredBackBufferHeight = 720 }; Window.AllowUserResizing = true; Window.ClientSizeChanged += WindowOnClientSizeChanged; IsMouseVisible = false; Thread.CurrentThread.CurrentCulture = CultureInfo.InvariantCulture; _viewManager.Graphics = _graphics; //InitializeSteam(); }
public MainOptionsMenu(IContentChest contentChest, IViewPortManager viewManager, IUserInterface userInterface, IContentLoader <AsepriteSpriteMap> spriteMapLoader) { _contentChest = contentChest; _viewPortManager = viewManager; _userInterface = userInterface; _spriteMapLoader = spriteMapLoader; }
public void SetUp() { _sceneManager = Substitute.For <ISceneManager>(); _contentChest = Substitute.For <IContentChest>(); _viewManager = Substitute.For <IViewPortManager>(); _transitionManager = new TransitionManager(_sceneManager, _contentChest, _viewManager); }
public SplashScene( IViewPortManager viewPortManager, IContentChest contentChest, IContentLoader <AsepriteSpriteMap> spriteMapLoader) { _viewPortManager = viewPortManager; _contentChest = contentChest; _spriteMapLoader = spriteMapLoader; }
public MenuScene(IContentChest contentChest, IViewPortManager viewPortManager, CharacterCreationMenu characterCreationMenu, TitleMenu mainTitleMenu, MainOptionsMenu mainOptionsMenu) { _contentChest = contentChest; _viewPortManager = viewPortManager; _characterCreationMenu = characterCreationMenu; _mainTitleMenu = mainTitleMenu; _mainOptionsMenu = mainOptionsMenu; _activeMenu = _mainTitleMenu; }
public ScrollBox(IContentChest contentChest, string textContent, Rectangle bounds) { _contentChest = contentChest; _font = _contentChest.Get <SpriteFont>("Fonts/InterfaceFont"); Bounds = bounds; _lines = WrapString(textContent); _nibSprite = new Sprite(_contentChest.Get <Texture2D>("UI/title_menu_buttons"), new Rectangle(192, 14, 10, 30)); _upArrowSprite = new Sprite(_contentChest.Get <Texture2D>("UI/title_menu_buttons"), new Rectangle(192, 4, 10, 10)); _downArrowSprite = new Sprite(_contentChest.Get <Texture2D>("UI/title_menu_buttons"), new Rectangle(202, 4, 10, 10)); }
public Slider(IContentChest contentChest, Vector2 position, float minValue, float maxValue, float startingValue, int width, float scale) { _minValue = minValue; _maxValue = maxValue; _currentValue = startingValue; _width = width; _scale = scale; _sliderSource = new Rectangle(34, 189, 10, 10); _texture = contentChest.Get <Texture2D>("UI/title_menu_buttons"); var(x, y) = position; Bounds = new Rectangle((int)x, (int)y, width, 10); }
public CharacterCreationMenu(IContentChest contentChest, IPlayerMaker playerMaker, IViewPortManager viewPortManager, IKeyboardDispatcher keyboardDispatcher, IUserInterface userInterface, IOptionsManager optionsManager, IContentLoader <IReadOnlyCollection <Hair> > hairContentLoader, IContentLoader <IReadOnlyCollection <Head> > headContentLoader, IContentLoader <IReadOnlyCollection <Eyes> > eyeContentLoader, IContentLoader <AsepriteSpriteMap> spriteMapLoader, ICharacterRenderer characterRenderer) { _contentChest = contentChest; _playerMaker = playerMaker; _viewPortPortManager = viewPortManager; _keyboardDispatcher = keyboardDispatcher; _userInterface = userInterface; _optionsManager = optionsManager; _hairContentLoader = hairContentLoader; _headContentLoader = headContentLoader; _eyeContentLoader = eyeContentLoader; _spriteMapLoader = spriteMapLoader; _characterRenderer = characterRenderer; }
public Cursor(IContentChest contentChest, IMouseManager mouseManager) { _contentChest = contentChest; _mouseManager = mouseManager; }
public TransitionManager(ISceneManager sceneManager, IContentChest contentChest, IViewPortManager viewPortManager) { _sceneManager = sceneManager; _contentChest = contentChest; _viewPortManager = viewPortManager; }
public AsepriteSpriteMapLoader(IContentChest contentChest, IContentDeserializer contentDeserializer) { _contentChest = contentChest; _contentDeserializer = contentDeserializer; }
public GameScene(IContentChest contentChest) { _contentChest = contentChest; }