public static ConsoleInputDetectorModel Create( ICoroutineRunner runner, IConsoleStateProvider console, IConsoleSettings settings ) { return(new ConsoleInputDetectorModel(runner, new UnityInput(), console, settings)); }
public ConsoleInputDetectorModel( ICoroutineRunner runner, IInput input, IConsoleStateProvider console, IConsoleSettings settings ) { this.input = input; this.console = console; this.runner = runner; this.settings = settings; }