// Use this for initialization void Start() { DontDestroyOnLoad(this); _socket.On("connect", @event => { if (_connectionListener != null) { _connectionListener.OnConnected(); } //OnConnected(); }); _socket.On("disconnect", @event => { if (_connectionListener != null) { _connectionListener.OnDisconnected(); } //OnDisconnected(); }); _socket.On("message", OnMessage); //_socket.On("error", @event => //{ // Debug.Log("Error"); //}); //_socket.On("close", @event => //{ // OnDisconnected(); //}); //_socket.Connect(); }