/// <summary> /// Initializes the settings view. /// </summary> /// <param name="vis">The visualization that will be configured by this settings view.</param> /// <param name="showStaticObjects">Whether static study objects should be shown in the settings view.</param> /// <param name="showSpeedSettings">Whether speed settings should be shown in the settings view.</param> public override void Init(IConfigurableVisualization vis, bool showStaticObjects = true, bool showSpeedSettings = false) { if (vis == null) { return; } settings = vis.Settings; settingsViewObjects = new List <SettingsViewObject>(); this.showStaticObjects = showStaticObjects; this.showSpeedSettings = showSpeedSettings; int i = 0; // create settings prefab for each object if (SettingsPrefab && Services.DataManager() != null) { foreach (var dataSet in Services.DataManager().DataSets.Values) { if (this.showStaticObjects || dataSet.IsStatic == false) { var settingsViewObject = GameObject.Instantiate <SettingsViewObject>(SettingsPrefab, this.transform); settingsViewObject.transform.localPosition = new Vector3(StartPositionX, StartPositionY - (i * OffsetY), -0.009f); settingsViewObject.DataSet = dataSet; settingsViewObject.Init(this.showSpeedSettings); for (int idx = 0; idx < settings.ObjectIds.Count; idx++) { if (settings.ObjectIds[idx] == dataSet.Id) { settingsViewObject.IsObjectSelected = true; if (this.showSpeedSettings) { if (settings.TryGet("useSpeed", out List <bool> useSpeedList)) { if (useSpeedList != null && useSpeedList.Count == settings.ObjectIds.Count) { settingsViewObject.IsUseSpeedSelected = useSpeedList[idx]; } } } } } settingsViewObjects.Add(settingsViewObject); i++; } } } Transform cameraTransform = CameraCache.Main ? CameraCache.Main.transform : null; if (cameraTransform != null) { transform.position = cameraTransform.position + (0.5f * cameraTransform.forward); ////transform.LookAt(cameraTransform.position, Vector3.up); Quaternion rotation = Quaternion.LookRotation(cameraTransform.position + cameraTransform.forward, Vector3.up); transform.rotation = rotation; } }
/// <summary> /// Initializes the settings view. /// </summary> /// <param name="vis">The visualization that will be configured by this settings view.</param> /// <param name="showStaticObjects">Whether static study objects should be shown in the settings view.</param> /// <param name="showSpeedSettings">Whether speed settings should be shown in the settings view.</param> public override void Init(IConfigurableVisualization vis, bool showStaticObjects = true, bool showSpeedSettings = false) { if (vis == null) { return; } VisProperties settings = vis.Settings; visId = vis.Settings.VisId; settingsViewObjects = new List <SettingsViewObject>(); int i = 0; // create settings prefab for each object if (SettingsPrefab && Services.DataManager() != null) { foreach (var dataSetElem in Services.DataManager().DataSets.Values) { AnalysisObject dataSet = (AnalysisObject)dataSetElem; var settingsViewObject = GameObject.Instantiate <SettingsViewObject>(SettingsPrefab, this.transform); settingsViewObject.transform.localPosition = new Vector3(StartPositionX, StartPositionY - (i * OffsetY), -0.009f); settingsViewObject.DataSet = dataSet; settingsViewObject.Init(); for (int idx = 0; idx < settings.ObjectIds.Count; idx++) { if (settings.ObjectIds[idx] == dataSetElem.Id) { settingsViewObject.IsObjectSelected = true; if (settings.TryGet("useSpeed", out List <bool> useSpeedList)) { if (useSpeedList != null && useSpeedList.Count == settings.ObjectIds.Count) { settingsViewObject.IsUseSpeedSelected = useSpeedList[idx]; } } } } settingsViewObjects.Add(settingsViewObject); i++; } } }
/// <summary> /// Initializes the settings view. /// </summary> /// <param name="vis">The visualization that will be configured by this settings view.</param> /// <param name="showStaticObjects">Whether static study objects should be shown in the settings view.</param> /// <param name="showSpeedSettings">Whether speed settings should be shown in the settings view.</param> public abstract void Init(IConfigurableVisualization vis, bool showStaticObjects = true, bool showSpeedSettings = false);