예제 #1
0
 public IConfactory ConStruct(IConfactoryFinder confactoryFinder)
 {
     Library = confactoryFinder.Get <AudioLibrary>();
     SetAudioStationVolume(DEFAULT_STATION, startDefaultVolume);
     SetAudioStationVolume(EFFECTS_STATION, startEffectsVolume);
     SetAudioStationVolume(MUSIC_STATION, startMusicVolume);
     SetAudioStationPitch(DEFAULT_STATION, startDefaultPitch);
     SetAudioStationPitch(EFFECTS_STATION, startEffectsPitch);
     SetAudioStationPitch(MUSIC_STATION, startMusicPitch);
     SoloAudioLoopToggle(MUSIC_STATION, true);
     return(null);
 }
예제 #2
0
 public IConfactory ConStruct(IConfactoryFinder confactoryFinder)
 {
     conEntityIdHandler = confactoryFinder.Get <ConEntityIdHandler>();
     return(null);
 }