public IConfactory ConStruct(IConfactoryFinder confactoryFinder) { Library = confactoryFinder.Get <AudioLibrary>(); SetAudioStationVolume(DEFAULT_STATION, startDefaultVolume); SetAudioStationVolume(EFFECTS_STATION, startEffectsVolume); SetAudioStationVolume(MUSIC_STATION, startMusicVolume); SetAudioStationPitch(DEFAULT_STATION, startDefaultPitch); SetAudioStationPitch(EFFECTS_STATION, startEffectsPitch); SetAudioStationPitch(MUSIC_STATION, startMusicPitch); SoloAudioLoopToggle(MUSIC_STATION, true); return(null); }
public IConfactory ConStruct(IConfactoryFinder confactoryFinder) { conEntityIdHandler = confactoryFinder.Get <ConEntityIdHandler>(); return(null); }