public DialogueLogic(IConditionRepository conditionRepository, IMonitor logger, IWrapperFactory factory) { _factory = factory; _conditionRepository = conditionRepository; _logger = logger; _gameWrapper = _factory.CreateInstance <IGameWrapper>(); }
public ConditionService(IConditionRepository conditionRepository, IUnitOfWork uow , IEmployeeRepository employeeRepository) { _conditionRepository = conditionRepository; _uow = uow; _employeeRepository = employeeRepository; }
public GameAppService(IUnitOfWorkManager uowManager, IGameRepository gameRepository, IGameStatusRepository gameStatusRepository, IGameTaskRepository gameTaskRepository, IConditionRepository conditionRepository, ITipRepository tipRepository, ICityQuestRepositoryBase <PlayerGameTaskStatistic, long> playerGameTaskStatisticRepository, ICityQuestRepositoryBase <TeamGameTaskStatistic, long> teamGameTaskStatisticRepository, ICityQuestRepositoryBase <PlayerGameStatistic, long> playerGameStatisticRepository, ICityQuestRepositoryBase <TeamGameStatistic, long> teamGameStatisticRepository, IGamePolicy gamePolicy, IGameChangesNotifier gameChangesNotifier, IStatisticsChangesNotifier statisticsChangesNotifier, GameImageManager gameImageSaver) { UowManager = uowManager; GameRepository = gameRepository; GameStatusRepository = gameStatusRepository; GameTaskRepository = gameTaskRepository; ConditionRepository = conditionRepository; TipRepository = tipRepository; PlayerGameTaskStatisticRepository = playerGameTaskStatisticRepository; TeamGameTaskStatisticRepository = teamGameTaskStatisticRepository; PlayerGameStatisticRepository = playerGameStatisticRepository; TeamGameStatisticRepository = teamGameStatisticRepository; GamePolicy = gamePolicy; GameChangesNotifier = gameChangesNotifier; StatisticsChangesNotifier = statisticsChangesNotifier; GameImageSaver = gameImageSaver; }
public GameLightAppService( IUnitOfWorkManager uowManager, ICityQuestSession session, IUserRepository userRepository, IGameRepository gameRepository, ICityQuestRepositoryBase <PlayerGameTaskStatistic, long> playerGameTaskStatisticRepository, ICityQuestRepositoryBase <TeamGameTaskStatistic, long> teamGameTaskStatisticRepository, IConditionRepository conditionRepository, ISuccessfullPlayerAttemptRepository successfullPlayerAttemptRepository, IUnsuccessfullPlayerAttemptRepository unsuccessfullPlayerAttemptRepository, IKeyRepository keyRepository, IGamePolicy gamePolicy, IStatisticsChangesNotifier statisticsChangesNotifier) { UowManager = uowManager; Session = session; UserRepository = userRepository; GameRepository = gameRepository; PlayerGameTaskStatisticRepository = playerGameTaskStatisticRepository; TeamGameTaskStatisticRepository = teamGameTaskStatisticRepository; ConditionRepository = conditionRepository; SuccessfullPlayerAttemptRepository = successfullPlayerAttemptRepository; UnsuccessfullPlayerAttemptRepository = unsuccessfullPlayerAttemptRepository; KeyRepository = keyRepository; GamePolicy = gamePolicy; StatisticsChangesNotifier = statisticsChangesNotifier; }
public LevelConditionService(ILevelConditionRepository levelConditionRepository, ILevelRepository levelRepository, IConditionRepository conditionRepository, IUnitOfWork uow , IEmployeeRepository employeeRepository) : this(levelConditionRepository, uow) { this._conditionRepository = conditionRepository; this._levelRepository = levelRepository; _employeeRepository = employeeRepository; }
public BookController(IBookRepository repo, ICategoryRepository categoryRepo, IFileRepository fileRepo, UserManager <AppUser> userManagerRepo, IConditionRepository conditionRepo, IAdvertisementRepository advertisementRepo) { repository = repo; categoryRepository = categoryRepo; this._fileRepository = fileRepo; this._userManager = userManagerRepo; this._conditionRepository = conditionRepo; this._advertisementRepository = advertisementRepo; }
public ConditionAppService(IUnitOfWorkManager uowManager, IConditionRepository conditionRepository, IGameTaskRepository gameTaskRepository, IConditionPolicy conditionPolicy, IGamePolicy gamePolicy) { UowManager = uowManager; ConditionRepository = conditionRepository; GameTaskRepository = gameTaskRepository; ConditionPolicy = conditionPolicy; GamePolicy = gamePolicy; }
public ConditionService(IConditionRepository conditionRepository) { _conditionRepository = conditionRepository; }
public ConditionDb(CyberTrainingContext context) { db = new ConditionRepository(context); }
public ConditionController(IConditionRepository conditionRepo, ICategoryRepository categoryRepository) { this._conditionRepository = conditionRepo; this._categoryRepository = categoryRepository; }
public GetConditionsQueryHandler(IMapper mapper, IConditionRepository conditionRepository) { _mapper = mapper; _conditionRepository = conditionRepository; }
public ConditionService(IConditionRepository _iConditionRepository) { iConditionRepository = _iConditionRepository; }
public SaveRecordsController(IAlarmRepository alarm, IConditionRepository condition) { _alarmRepository = alarm; _conditionRepository = condition; }
public DialogueApi(IConditionRepository repository) => _repository = repository;
public ConditionController(IConditionRepository conditionRepository, IUserProfileRepository userProfileRepository) { _conditionRepository = conditionRepository; _userProfileRepository = userProfileRepository; }
public ConditionManager() { _IRepository = new ConditionRepository(); }