public void StartBtnPushed() { _compressionCtrl.Compress(); _vibrator.VibrateOn(); _ledController.ShineGreen(); TurnOff(); }
// From IBtnHandler public void StartCompression() { Console.WriteLine("Start Pushed"); if (_compressionStatus.Status == CompressionStatus.Decompressed) { _compressionCtrl.Compress(); } }
// From IBtnHandler public void StartBtnPushed() { if (_state == State.Relaxed) { _compressionCtrl.Compress(); _state = State.Compressing; } }
// From IBtnHandler public void StartBtnPushed() { if (!_stateOfCompression) { _compressionCtrl.Compress(); _stateOfCompression = true; } }
// From IBtnHandler public void StartBtnPushed() { _compressionCtrl.Compress(); //_ledG.Toggle(); //_vibrator.ToggleVibrator(); //_vibrator.ToggleVibrator(); //_ledG.Toggle(); }
// From IBtnHandler public void StartBtnPushed() { if (_compressionCtrl.IsCompressed() == false) { _LEDCtrlGreen.LEDCompOn(); _vibratorCtrl.VibratorOn(); _compressionCtrl.Compress(); _vibratorCtrl.VibratorOff(); _LEDCtrlGreen.LEDOff(); } else { Console.WriteLine("All ready pumped"); } }
public void StartCompression() { if (isRelaxed) { Console.WriteLine("Starting compression"); isCompressed = false; isRelaxed = false; if (compressionProgressListener != null) { compressionProgressListener.CompressionStarted(); } compressionController.Compress(); } else { Console.WriteLine("Can't start compression when stocking is not relaxed"); } }
// From IBtnHandler public void StartBtnPushed() { _compressionCtrl.Compress(); }
public void StartButtonPushed() { System.Console.WriteLine(""); _compressionCtrl.Compress(); System.Console.WriteLine(""); }
public void StartBtnPushed(ICompressionCtrl compCtrl) { compCtrl.Compress(); }
public void Compress() { compressionCtrl.Compress(); }
public void StartCompression() { _comp.Compress(); }