public SceneSerializer(ISceneFactory sceneFactory, ISceneBehaviorFactoryProvider sceneBehaviorFactoryProvider, IComponentFactoryProvider componentFactoryProvider, IAssetStore assetStore) { _sceneFactory = sceneFactory; _sceneBehaviorFactoryProvider = sceneBehaviorFactoryProvider; _componentFactoryProvider = componentFactoryProvider; _assetStore = assetStore; }
public void SetUp() { _sceneFactory = Substitute.For <ISceneFactory>(); _sceneFactory.Create().Returns(ci => TestSceneFactory.Create()); _sceneBehaviorFactoryProvider = Substitute.For <ISceneBehaviorFactoryProvider>(); var emptySceneBehaviorFactory = Substitute.For <ISceneBehaviorFactory>(); emptySceneBehaviorFactory.BehaviorName.Returns(string.Empty); emptySceneBehaviorFactory.Create(Arg.Any <Scene>()) .Returns(ci => SceneBehavior.CreateEmpty(ci.Arg <Scene>())); _sceneBehaviorFactoryProvider.Get(string.Empty).Returns(emptySceneBehaviorFactory); _componentFactoryProvider = Substitute.For <IComponentFactoryProvider>(); _assetStore = Substitute.For <IAssetStore>(); _sceneSerializer = new SceneSerializer(_sceneFactory, _sceneBehaviorFactoryProvider, _componentFactoryProvider, _assetStore); }