예제 #1
0
 protected void processCommunicable(ICommunicable comm, Pawn myPawn, List <FloatMenuOption> result)
 {
     if (comm != null)
     {
         string text   = "CallOnRadio".Translate(comm.GetCallLabel());
         Action action = delegate {
             ICommunicable localCommTarget = comm;
             if (!Building_OrbitalTradeBeacon.AllPowered(this.Map).Any <Building_OrbitalTradeBeacon>())
             {
                 Messages.Message("MessageNeedBeaconToTradeWithShip".Translate(), this, MessageTypeDefOf.RejectInput);
                 return;
             }
             if (comm is ILoadReferenceable)
             {
                 //if we communicate with an object that can be saved we create a job.
                 Job job = new Job(JobDefOf.UseCommsConsole, this);
                 job.commTarget = localCommTarget;
                 myPawn.jobs.TryTakeOrderedJob(job, JobTag.Misc);
             }
             else
             {
                 //if we cannot save the com target we avoid creating a job and start the communication immediately.
                 localCommTarget.TryOpenComms(myPawn);
             }
             PlayerKnowledgeDatabase.KnowledgeDemonstrated(ConceptDefOf.OpeningComms, KnowledgeAmount.Total);
         };
         result.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption(text, action, MenuOptionPriority.InitiateSocial, null, null, 0f, null, null), myPawn, this));
     }
 }
예제 #2
0
        public override void DoWindowContents(Rect inRect)
        {
            GUI.BeginGroup(inRect);
            Rect rect  = new Rect(0f, 0f, inRect.width / 2f, 70f);
            Rect rect2 = new Rect(0f, rect.yMax, rect.width, 60f);
            Rect rect3 = new Rect(inRect.width / 2f, 0f, inRect.width / 2f, 70f);
            Rect rect4 = new Rect(inRect.width / 2f, rect.yMax, rect.width, 60f);

            Text.Font = GameFont.Medium;
            Widgets.Label(rect, negotiator.LabelCap);
            Text.Anchor = TextAnchor.UpperRight;
            Widgets.Label(rect3, commTarget.GetCallLabel());
            Text.Anchor = TextAnchor.UpperLeft;
            Text.Font   = GameFont.Small;
            GUI.color   = new Color(1f, 1f, 1f, 0.7f);
            Widgets.Label(rect2, "SocialSkillIs".Translate(negotiator.skills.GetSkill(SkillDefOf.Social).Level));
            Text.Anchor = TextAnchor.UpperRight;
            Widgets.Label(rect4, commTarget.GetInfoText());
            Faction faction = commTarget.GetFaction();

            if (faction != null)
            {
                FactionRelationKind playerRelationKind = faction.PlayerRelationKind;
                GUI.color = playerRelationKind.GetColor();
                Rect rect5 = new Rect(rect4.x, rect4.y + Text.CalcHeight(commTarget.GetInfoText(), rect4.width) + Text.SpaceBetweenLines, rect4.width, 30f);
                Widgets.Label(rect5, playerRelationKind.GetLabel());
            }
            Text.Anchor = TextAnchor.UpperLeft;
            GUI.color   = Color.white;
            GUI.EndGroup();
            float num   = 147f;
            Rect  rect6 = new Rect(0f, num, inRect.width, inRect.height - num);

            DrawNode(rect6);
        }
예제 #3
0
 static string CallLabelReplace(ICommunicable comm, string callLabel)
 {
     if (comm is Communication)
     {
         return(comm.GetCallLabel());
     }
     return(callLabel);
 }
예제 #4
0
        public override IEnumerable <FloatMenuOption> GetFloatMenuOptions(Pawn myPawn)
        {
            if (!myPawn.CanReach(this, PathEndMode.InteractionCell, Danger.Some, false, TraverseMode.ByPawn))
            {
                FloatMenuOption        item = new FloatMenuOption("CannotUseNoPath".Translate(), null, MenuOptionPriority.Default, null, null, 0f, null, null);
                List <FloatMenuOption> list = new List <FloatMenuOption>();
                list.Add(item);
                return(list);
            }
            if (base.Spawned && base.Map.gameConditionManager.ConditionIsActive(GameConditionDefOf.SolarFlare))
            {
                FloatMenuOption        item2 = new FloatMenuOption("CannotUseSolarFlare".Translate(), null, MenuOptionPriority.Default, null, null, 0f, null, null);
                List <FloatMenuOption> list  = new List <FloatMenuOption>();
                list.Add(item2);
                return(list);
            }
            if (!this.powerComp.PowerOn)
            {
                FloatMenuOption        item3 = new FloatMenuOption("CannotUseNoPower".Translate(), null, MenuOptionPriority.Default, null, null, 0f, null, null);
                List <FloatMenuOption> list  = new List <FloatMenuOption>();
                list.Add(item3);
                return(list);
            }
            if (!myPawn.health.capacities.CapableOf(PawnCapacityDefOf.Talking))
            {
                FloatMenuOption        item4 = new FloatMenuOption("CannotUseReason".Translate("IncapableOfCapacity".Translate(PawnCapacityDefOf.Talking.label)), null, MenuOptionPriority.Default, null, null, 0f, null, null);
                List <FloatMenuOption> list  = new List <FloatMenuOption>();
                list.Add(item4);
                return(list);
            }
            if (myPawn.skills.GetSkill(SkillDefOf.Social).TotallyDisabled)
            {
                FloatMenuOption        item5 = new FloatMenuOption("CannotPrioritizeWorkTypeDisabled".Translate(SkillDefOf.Social.LabelCap), null, MenuOptionPriority.Default, null, null, 0f, null, null);
                List <FloatMenuOption> list  = new List <FloatMenuOption>();
                list.Add(item5);
                return(list);
            }
            if (!this.CanUseCommsNow)
            {
                Log.Error(myPawn + " could not use comm console for unknown reason.");
                FloatMenuOption        item6 = new FloatMenuOption("Cannot use now", null, MenuOptionPriority.Default, null, null, 0f, null, null);
                List <FloatMenuOption> list  = new List <FloatMenuOption>();
                list.Add(item6);
                return(list);
            }
            List <FloatMenuOption>      list2      = new List <FloatMenuOption>();
            IEnumerable <ICommunicable> enumerable = myPawn.Map.passingShipManager.passingShips.Cast <ICommunicable>().Concat(Find.FactionManager.AllFactionsInViewOrder.Cast <ICommunicable>());

            foreach (ICommunicable item7 in enumerable)
            {
                ICommunicable localCommTarget = item7;
                string        text            = "CallOnRadio".Translate(localCommTarget.GetCallLabel());
                Faction       faction         = localCommTarget as Faction;
                if (faction != null)
                {
                    if (!faction.IsPlayer)
                    {
                        if (Building_CommsConsole.LeaderIsAvailableToTalk(faction))
                        {
                            goto IL_0339;
                        }
                        string str = (faction.leader == null) ? "LeaderUnavailableNoLeader".Translate() : "LeaderUnavailable".Translate(faction.leader.LabelShort);
                        list2.Add(new FloatMenuOption(text + " (" + str + ")", null, MenuOptionPriority.Default, null, null, 0f, null, null));
                    }
                    continue;
                }
                goto IL_0339;
IL_0339:
                Action action = delegate
                {
                    ICommunicable commTarget2 = localCommTarget;
                    if (item7 is TradeShip && !Building_OrbitalTradeBeacon.AllPowered(base.Map).Any())
                    {
                        Messages.Message("MessageNeedBeaconToTradeWithShip".Translate(), this, MessageTypeDefOf.RejectInput);
                    }
                    else
                    {
                        Job job = new Job(JobDefOf.UseCommsConsole, this);
                        job.commTarget = commTarget2;
                        myPawn.jobs.TryTakeOrderedJob(job, JobTag.Misc);
                        PlayerKnowledgeDatabase.KnowledgeDemonstrated(ConceptDefOf.OpeningComms, KnowledgeAmount.Total);
                    }
                };
                list2.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption(text, action, MenuOptionPriority.InitiateSocial, null, null, 0f, null, null), myPawn, this, "ReservedBy"));
            }
            return(list2);
        }
        public static IEnumerable <FloatMenuOption> GetFloatMenuOptions(this Building_CommsConsole building, Pawn myPawn)
        {
            /*if (!myPawn.CanReserve(building, 1))
             * {
             *  FloatMenuOption item = new FloatMenuOption("CannotUseReserved".Translate(), null, MenuOptionPriority.Default, null, null, 0f, null);
             *  return new List<FloatMenuOption>
             *  {
             *      item
             *  };
             * }*/
            if (!myPawn.CanReach(building, PathEndMode.InteractionCell, Danger.Some, false, TraverseMode.ByPawn))
            {
                FloatMenuOption item2 = new FloatMenuOption("CannotUseNoPath".Translate(), null, MenuOptionPriority.Default, null, null, 0f, null);
                return(new List <FloatMenuOption>
                {
                    item2
                });
            }
            if (building.Map.mapConditionManager.ConditionIsActive(MapConditionDefOf.SolarFlare))
            {
                FloatMenuOption item3 = new FloatMenuOption("CannotUseSolarFlare".Translate(), null, MenuOptionPriority.Default, null, null, 0f, null);
                return(new List <FloatMenuOption>
                {
                    item3
                });
            }
            if (!building.GetFieldViaReflection <CompPowerTrader>("powerComp").PowerOn)
            {
                FloatMenuOption item4 = new FloatMenuOption("CannotUseNoPower".Translate(), null, MenuOptionPriority.Default, null, null, 0f, null);
                return(new List <FloatMenuOption>
                {
                    item4
                });
            }
            if (!myPawn.health.capacities.CapableOf(PawnCapacityDefOf.Talking))
            {
                FloatMenuOption item5 = new FloatMenuOption("CannotUseReason".Translate(new object[]
                {
                    "IncapableOfCapacity".Translate(new object[]
                    {
                        PawnCapacityDefOf.Talking.label
                    })
                }), null, MenuOptionPriority.Default, null, null, 0f, null);
                return(new List <FloatMenuOption>
                {
                    item5
                });
            }
            if (!building.CanUseCommsNow)
            {
                Log.Error(myPawn + " could not use comm console for unknown reason.");
                FloatMenuOption item6 = new FloatMenuOption("Cannot use now", null, MenuOptionPriority.Default, null, null, 0f, null);
                return(new List <FloatMenuOption>
                {
                    item6
                });
            }
            IEnumerable <ICommunicable> enumerable = myPawn.Map.passingShipManager.passingShips.Cast <ICommunicable>().Concat(Find.FactionManager.AllFactionsInViewOrder.Cast <ICommunicable>());
            List <FloatMenuOption>      list       = new List <FloatMenuOption>();

            foreach (ICommunicable commTarget in enumerable)
            {
                ICommunicable localCommTarget = commTarget;
                string        text            = "CallOnRadio".Translate(new object[]
                {
                    localCommTarget.GetCallLabel()
                });
                Faction faction = localCommTarget as Faction;
                if (faction != null)
                {
                    if (faction.IsPlayer)
                    {
                        continue;
                    }
                    if (!Building_CommsConsole.LeaderIsAvailableToTalk(faction))
                    {
                        list.Add(new FloatMenuOption(text + " (" + "LeaderUnavailable".Translate(new object[]
                        {
                            faction.leader.LabelShort
                        }) + ")", null, MenuOptionPriority.Default, null, null, 0f, null, null));
                        continue;
                    }
                }
                Action action = delegate
                {
                    if (commTarget is TradeShip && !Building_OrbitalTradeBeacon.AllPowered(building.Map).Any <Building_OrbitalTradeBeacon>())
                    {
                        Messages.Message("MessageNeedBeaconToTradeWithShip".Translate(), building, MessageSound.RejectInput);
                        return;
                    }
                    Job job = new Job(JobDefOf.UseCommsConsole, building);
                    job.commTarget = localCommTarget;
                    myPawn.jobs.TryTakeOrderedJob(job);
                    PlayerKnowledgeDatabase.KnowledgeDemonstrated(ConceptDefOf.OpeningComms, KnowledgeAmount.Total);
                };
                ITWN.PostMenuOption(list,
                                    myPawn,
                                    building,
                                    text,
                                    action,
                                    priority: MenuOptionPriority.InitiateSocial);
            }
            return(list);
        }
예제 #6
0
        public override IEnumerable <FloatMenuOption> GetFloatMenuOptions(Pawn myPawn)
        {
            if (!ReachabilityUtility.CanReach(myPawn, this, (PathEndMode)4, (Danger)2, false, 0))
            {
                FloatMenuOption item = new FloatMenuOption(Translator.Translate("CannotUseNoPath"), null, (MenuOptionPriority)4, null, null, 0f, null, null);
                return(new List <FloatMenuOption>
                {
                    item
                });
            }

            if (Spawned && Map.gameConditionManager.ConditionIsActive(GameConditionDefOf.SolarFlare))
            {
                return(new List <FloatMenuOption>
                {
                    new FloatMenuOption(Translator.Translate("CannotUseSolarFlare"), null, (MenuOptionPriority)4, null, null, 0f, null, null)
                });
            }

            if (!myPawn.health.capacities.CapableOf(PawnCapacityDefOf.Talking))
            {
                return(new List <FloatMenuOption>
                {
                    new FloatMenuOption(Translator.Translate("CannotUseReason", new object[]
                    {
                        Translator.Translate("IncapableOfCapacity", new object[]
                        {
                            PawnCapacityDefOf.Talking.label
                        })
                    }), null, (Verse.MenuOptionPriority) 4, null, null, 0f, null, null)
                });
            }

            if (!this.CanUseSignalFireNow)
            {
                Log.Error(myPawn + " could not use comm console for unknown reason.");
                return(new List <FloatMenuOption>
                {
                    new FloatMenuOption("Cannot use now", null, (MenuOptionPriority)4, null, null, 0f, null, null)
                });
            }

            List <FloatMenuOption> list = new List <FloatMenuOption>();

            foreach (ICommunicable commTarget in Find.FactionManager.AllFactionsInViewOrder)
            {
                ICommunicable localCommTarget = commTarget;
                string        text            = Translator.Translate("CallOnRadio", new object[]
                {
                    localCommTarget.GetCallLabel()
                });

                if (localCommTarget is Faction faction)
                {
                    if (faction.IsPlayer)
                    {
                        continue;
                    }
                    if (!LeaderIsAvailableToTalk(faction))
                    {
                        string str;
                        if (faction.leader != null)
                        {
                            str = Translator.Translate("LeaderUnavailable", new object[]
                            {
                                faction.leader.LabelShort
                            });
                        }
                        else
                        {
                            str = Translator.Translate("LeaderUnavailableNoLeader");
                        }
                        list.Add(new FloatMenuOption(text + " (" + str + ")", null, (MenuOptionPriority)4, null, null, 0f, null, null));
                        continue;
                    }
                }
                void action()
                {
                    if (commTarget is TradeShip && !Building_OrbitalTradeBeacon.AllPowered(Map).Any())
                    {
                        Messages.Message(Translator.Translate("MessageNeedBeaconToTradeWithShip"), this, MessageTypeDefOf.RejectInput, false);
                    }
                    else
                    {
                        Job job = new Job(DefDatabase <JobDef> .GetNamed("UseSignalFire", true), this)
                        {
                            commTarget = localCommTarget
                        };
                        myPawn.jobs.TryTakeOrderedJob(job, 0);
                        PlayerKnowledgeDatabase.KnowledgeDemonstrated(ConceptDefOf.OpeningComms, (KnowledgeAmount)6);
                    }
                }

                list.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption(text, action, (MenuOptionPriority)7, null, null, 0f, null, null), myPawn, this, "ReservedBy"));
            }
            return(list);
        }
예제 #7
0
        public override void DoWindowContents(Rect inRect)
        {
            Rect baseRect   = inRect;
            Rect leftRect   = new Rect(0f, 15f, 120f, baseRect.height - 25f);
            Rect centerRect = new Rect(baseRect.width / 2f - 220f, 120f, 440f, baseRect.height - 120f);
            Rect rightRect  = new Rect(baseRect.width - 120f, 15f, 120f, baseRect.height - 25f);

            GUI.BeginGroup(inRect);
            Rect titleRect = new Rect(baseRect.x, baseRect.y, baseRect.width, 30f);

            //       GUI.BeginGroup(titleRect);
            Text.Anchor = TextAnchor.MiddleCenter;
            Text.Font   = GameFont.Medium;
            string title = "Subsector " + storyTracker.SubsectorName;

            Widgets.Label(titleRect, title);
            Text.Font   = GameFont.Small;
            Text.Anchor = TextAnchor.UpperLeft;
            //        GUI.EndGroup();

            GUI.BeginGroup(leftRect);
            float num = leftRect.y;

            CorruptionStoryTrackerUtilities.ListSeparatorBig(ref num, leftRect.width, "ImperialFrequencies".Translate());
            num += 50f;
            for (int i = 0; i < storyTracker.ImperialFactions.Count; i++)
            {
                num += DrawFactionRowCommsIoM(storyTracker.ImperialFactions[i], num, leftRect, negotiator);
            }
            //      Widgets.DrawRectFast(leftRect, Color.white);
            GUI.EndGroup();

            this.DrawStarGrid(centerRect);
            //        GUI.BeginGroup(centerRect);
            Rect worldRect = new Rect((centerRect.x + centerRect.width / 2f) - 30f, (centerRect.y + centerRect.height / 2f) - 30f, 60f, 60f);

            if (Widgets.ButtonImage(worldRect, CorruptionStoryTrackerUtilities.PlanetMedium))
            {
                List <FloatMenuOption>      list       = new List <FloatMenuOption>();
                IEnumerable <ICommunicable> enumerable = negotiator.Map.passingShipManager.passingShips.Cast <ICommunicable>().Concat(Find.FactionManager.AllFactionsInViewOrder.Cast <ICommunicable>());
                foreach (ICommunicable commTarget in enumerable)
                {
                    ICommunicable localCommTarget = commTarget;
                    string        text            = "CallOnRadio".Translate(new object[]
                    {
                        localCommTarget.GetCallLabel()
                    });
                    Faction faction = localCommTarget as Faction;
                    if (faction != null)
                    {
                        if (faction.IsPlayer)
                        {
                            continue;
                        }
                        if (!Building_CommsConsole.LeaderIsAvailableToTalk(faction))
                        {
                            list.Add(new FloatMenuOption(text + " (" + "LeaderUnavailable".Translate(new object[]
                            {
                                faction.leader.LabelShort
                            }) + ")", null, MenuOptionPriority.Default, null, null, 0f, null, null));
                            continue;
                        }
                    }
                    Action action = delegate
                    {
                        localCommTarget.TryOpenComms(negotiator);
                    };
                    list.Add(new FloatMenuOption(text, action, MenuOptionPriority.InitiateSocial, null, null, 0f, null, null));
                }
                Find.WindowStack.Add(new FloatMenu(list, null, false));
            }
            TooltipHandler.TipRegion(worldRect, "CurrentWorldInfoRect".Translate(new object[]
            {
                Find.World.info.name
            }));

            Rect worldLabelrect = worldRect;

            worldLabelrect.y    += 65f;
            worldLabelrect.width = 80f;
            GUI.color            = Color.red;
            Widgets.Label(worldLabelrect, Find.World.info.name);
            GUI.color = Color.white;

            foreach (StarMapObject current in storyTracker.SubSectorObjects)
            {
                //          Log.Message(current.objectName + current.objectRect.ToString());
                //          Widgets.DrawRectFast(current.objectRect, Color.red);

                if (Widgets.ButtonImage(current.objectRect, current.objectTex))
                {
                }

                TooltipHandler.TipRegion(current.objectRect, "StarmapObjectInfo".Translate(new object[]
                {
                    current.objectName,
                    current.diameter,
                    "Unknown"
                }));
            }

            //            GUI.EndGroup();

            GUI.BeginGroup(rightRect);

            //      Widgets.DrawRectFast(rightRect, Color.red);
            float num2 = rightRect.y;

            CorruptionStoryTrackerUtilities.ListSeparatorBig(ref num2, rightRect.width, "UnknownFrequencies".Translate());
            num2 += 50f;
            for (int i = 0; i < storyTracker.XenoFactions.Count; i++)
            {
                num2 += DrawFactionRowCommsXeno(storyTracker.XenoFactions[i], num2, rightRect, negotiator);
            }

            GUI.EndGroup();
            GUI.EndGroup();
            if (Widgets.CloseButtonFor(inRect.AtZero()))
            {
                this.Close();
            }
        }