public ReplayPlaybackManager(ICommandQueue commandQueue, IClock clock, ILogger logger) { _commandQueue = commandQueue; _clock = clock; _logger = logger; // We do this here and not as part of IInitializable to avoid race condition issues. _commandQueue.AddListener(this); }
public NetworkCommandBroadcaster(SequenceIndex sequenceIndex, ICommandQueue commandQueue, INetworkManager networkManager, INetworkMessageHandler networkMessageHandler, INetworkMessageSerializer networkMessageSerializer) { _sequenceIndex = sequenceIndex; _networkManager = networkManager; _networkMessageHandler = networkMessageHandler; _networkMessageSerializer = networkMessageSerializer; _disposable = networkManager.ClientConnected.Subscribe(Observer.Create <int>(HandleClientConnected)); commandQueue.AddListener(this); }
public void Initialize() { _commandQueue.AddListener(this); }