/// <summary> /// Creates an input state from the state of this monitor /// </summary> public override ICommandInputState CreateInputState( ICommandInputStateFactory factory, object context ) { return factory.NewScalarInputState( context, 0, m_Value ); }
/// <summary> /// Creates an input state from the state of this monitor /// </summary> public virtual ICommandInputState CreateInputState( ICommandInputStateFactory factory, object context ) { return factory.NewInputState( context ); }