/// <summary> /// Sets up this input source with a specified control /// </summary> /// <param name="monitorFactory">Creates binding monitors</param> /// <param name="context">Context that commands are triggered in</param> public CommandInputSource( ICommandInputBindingMonitorFactory monitorFactory, object context ) { Arguments.CheckNotNull( monitorFactory, "monitorFactory" ); m_MonitorFactory = monitorFactory; m_Context = context; }
/// <summary> /// Creates a monitor for this binding. /// </summary> /// <remarks> /// A binding monitor is an object that monitors a particular input source (e.g. control) for input that /// matches this binding. /// </remarks> public virtual ICommandInputBindingMonitor CreateMonitor( ICommandInputBindingMonitorFactory factory, ICommandUser user ) { return factory.CreateBindingMonitor( this, user ); }