/***************************************************/ /**** Private methods ****/ /***************************************************/ private bool CreateCollection(IEnumerable <Bar> bhomBars) { //Code for creating a collection of bars in the software List <Bar> bars = bhomBars.ToList(); //Get the stories in the model IStories ramStories = m_Model.GetStories(); //Cycle through bars, split to beam and col lists, then add to corresponding story. List <Bar> barBeams = new List <Bar>(); List <Bar> barCols = new List <Bar>(); foreach (Bar testBar in bars) { bool isBeam = Math.Abs(testBar.Tangent(true).DotProduct(Vector.ZAxis)) < 0.5; if (isBeam) { barBeams.Add(testBar); } else { barCols.Add(testBar); } } //Create beams per story, flat foreach (Bar bar in barBeams) { string name = bar.Name; ILayoutBeam ramBeam; try { RAMId RAMId = new RAMId(); IStory barStory = bar.GetStory(StructuralUsage1D.Beam, ramStories); IFloorType ramFloorType = barStory.GetFloorType(); ILayoutBeams ramBeams = ramFloorType.GetLayoutBeams(); double zStart = bar.StartNode.Position.Z.ToInch() - barStory.dElevation; double zEnd = bar.EndNode.Position.Z.ToInch() - barStory.dElevation; // Get beam fragment cantilever data double startCant = 0; double endCant = 0; bool isStubCant = false; RAMFrameData ramFrameData = bar.FindFragment <RAMFrameData>(typeof(RAMFrameData)); if (ramFrameData != null) { startCant = ramFrameData.StartCantilever; endCant = ramFrameData.EndCantilever; isStubCant = ramFrameData.IsStubCantilever; } if (isStubCant.Equals("True") || isStubCant.Equals("1")) //Check bool per RAM or GH preferred boolean context { SCoordinate startPt, endPt; if (startCant > 0) // Ensure startPt corresponds with support point { startPt = bar.EndNode.Position.ToRAM(); endPt = bar.StartNode.Position.ToRAM(); } else { startPt = bar.StartNode.Position.ToRAM(); endPt = bar.EndNode.Position.ToRAM(); } ramBeam = ramBeams.AddStubCantilever(bar.SectionProperty.Material.ToRAM(), startPt.dXLoc, startPt.dYLoc, 0, endPt.dXLoc, endPt.dYLoc, 0); // No Z offsets, beams flat on closest story } else { // Get support points Vector barDir = bar.Tangent(true); Point startSupPt = BH.Engine.Geometry.Modify.Translate(bar.StartNode.Position, barDir * startCant); Point endSupPt = BH.Engine.Geometry.Modify.Translate(bar.EndNode.Position, -barDir * endCant); SCoordinate start = startSupPt.ToRAM(); SCoordinate end = endSupPt.ToRAM(); ramBeam = ramBeams.Add(bar.SectionProperty.Material.ToRAM(), start.dXLoc, start.dYLoc, 0, end.dXLoc, end.dYLoc, 0); // No Z offsets, beams flat on closest story if (startSupPt.X < endSupPt.X || (startSupPt.X == endSupPt.X && startSupPt.Y > endSupPt.Y)) { ramBeam.dStartCantilever = startCant.FromInch(); ramBeam.dEndCantilever = endCant.FromInch(); } else { ramBeam.dStartCantilever = endCant.FromInch(); ramBeam.dEndCantilever = startCant.FromInch(); } } // Add warning to report distance of snapping to level as required for RAM if (zStart != 0 || zEnd != 0) { Engine.Base.Compute.RecordWarning("Bar " + name + " snapped to level " + barStory.strLabel + ". Bar moved " + Math.Round(zStart, 2).ToString() + " inches at start and " + Math.Round(zEnd, 2).ToString() + " inches at end."); } IBeams beamsOnStory = barStory.GetBeams(); IBeam beam = beamsOnStory.Get(ramBeam.lUID); beam.strSectionLabel = bar.SectionProperty.Name; // beam.EAnalyzeFlag = EAnalyzeFlag.eAnalyze; deprecated in API RAMId.Id = beam.lUID; bar.SetAdapterId(RAMId); } catch { CreateElementError("bar", name); } } //Create columns at each story with offset per actual height foreach (Bar bar in barCols) { string name = bar.Name; try { RAMId RAMId = new RAMId(); IStory barStory = bar.GetStory(StructuralUsage1D.Column, ramStories); List <Node> colNodes = new List <Node>() { bar.StartNode, bar.EndNode }; colNodes.Sort((x, y) => x.Position.Z.CompareTo(y.Position.Z)); double xBtm = colNodes[0].Position.X.ToInch(); double yBtm = colNodes[0].Position.Y.ToInch(); double zBtm = colNodes[0].Position.Z.ToInch() - barStory.dElevation; double xTop = colNodes[1].Position.X.ToInch(); double yTop = colNodes[1].Position.Y.ToInch(); double zTop = colNodes[1].Position.Z.ToInch() - barStory.dElevation + barStory.dFlrHeight; IFloorType ramFloorType = barStory.GetFloorType(); ILayoutColumns ramColumns = ramFloorType.GetLayoutColumns(); ILayoutColumn ramColumn; // Get RAM column data bool isHanging = false; RAMFrameData ramFrameData = bar.FindFragment <RAMFrameData>(typeof(RAMFrameData)); if (ramFrameData != null) { isHanging = ramFrameData.IsHangingColumn; } if (isHanging.Equals("True") || isHanging.Equals("1")) //Check bool per RAM or GH preferred boolean context { ramColumn = ramColumns.Add3(bar.SectionProperty.Material.ToRAM(), xBtm, yBtm, xTop, yTop, 0, 0, 1); //No Z offsets, cols start and end at stories } else if (bar.IsVertical()) { //Failing if no section property is provided ramColumn = ramColumns.Add(bar.SectionProperty.Material.ToRAM(), xTop, yTop, 0, 0); //No Z offsets, cols start and end at stories } else { ramColumn = ramColumns.Add2(bar.SectionProperty.Material.ToRAM(), xTop, yTop, xBtm, yBtm, 0, 0); //No Z offsets, cols start and end at stories } //Set column properties IColumns colsOnStory = barStory.GetColumns(); IColumn column = colsOnStory.Get(ramColumn.lUID); column.strSectionLabel = bar.SectionProperty.Name; column.EAnalyzeFlag = EAnalyzeFlag.eAnalyze; RAMId.Id = column.lUID; bar.SetAdapterId(RAMId); } catch { CreateElementError("bar", name); } } //Save file m_IDBIO.SaveDatabase(); return(true); }