public Pattern(PatternEditor editor, DesignPattern pattern) { try { Logger.Log(Logger.Level.INFO, "[PatternEditor/Pattern] Creating new pattern"); StartPreviewThread(); Logger.Log(Logger.Level.DEBUG, "[PatternEditor/Pattern] Preview generator thread started!"); _Type = pattern.Type; Logger.Log(Logger.Level.DEBUG, "[PatternEditor/Pattern] Pattern type: " + _Type.ToString()); Bitmap = new TextureBitmap(pattern.Width, pattern.Height); Logger.Log(Logger.Level.DEBUG, "[PatternEditor/Pattern] Created TextureBitmap " + pattern.Width + "x" + pattern.Height); Bitmap.Clear(); PreviewBitmap = new TextureBitmap(pattern.Width, pattern.Height); Logger.Log(Logger.Level.DEBUG, "[PatternEditor/Pattern] Created preview TextureBitmap " + pattern.Width + "x" + pattern.Height); PreviewBitmap.Clear(); PreviewSprite = UnityEngine.Sprite.Create(PreviewBitmap.Texture, new UnityEngine.Rect(0, 0, PreviewBitmap.Width, PreviewBitmap.Height), new UnityEngine.Vector2(0.5f, 0.5f)); Logger.Log(Logger.Level.DEBUG, "[PatternEditor/Pattern] Created preview sprite"); UpscaledPreviewBitmap = new TextureBitmap(pattern.Width * 4, pattern.Height * 4); Logger.Log(Logger.Level.DEBUG, "[PatternEditor/Pattern] Created upscaled preview TextureBitmap " + (pattern.Width * 4) + "x" + (pattern.Height * 4)); UpscaledPreviewBitmap.Clear(); Quantizer = Quantizers[0]; Logger.Log(Logger.Level.DEBUG, "[PatternEditor/Pattern] Selected Quantizer: " + Quantizer.GetType().ToString()); ColorCache = ColorCaches[0]; Logger.Log(Logger.Level.DEBUG, "[PatternEditor/Pattern] Selected Color Cache: " + ColorCache.GetType().ToString()); Editor = editor; DesignPattern = pattern; var colors = pattern.GetPixels(); Logger.Log(Logger.Level.DEBUG, "[PatternEditor/Pattern] Parsing colors of pattern..."); unsafe { var bitmapColors = Bitmap.GetColors(); for (int y = 0; y < Height; y++) { for (int x = 0; x < Width; x++) { var col = new TextureBitmap.Color( (byte)(colors[x + y * Width].r * 255f), (byte)(colors[x + y * Width].g * 255f), (byte)(colors[x + y * Width].b * 255f), (byte)(colors[x + y * Width].a * 255f) ); *(bitmapColors + x + (Height - 1 - y) * Width) = col; } } } Logger.Log(Logger.Level.DEBUG, "[PatternEditor/Pattern] Parsed " + (Width * Height) + " pixels."); Info = DesignPatternInformation.Types[pattern.Type]; Logger.Log(Logger.Level.DEBUG, "[PatternEditor/Pattern] Pattern information obtained."); } catch (System.Exception e) { Logger.Log(Logger.Level.ERROR, "[PatternEditor/Pattern] Error while creating pattern: " + e.ToString()); } }