public PaddleBlockCollisionHandler(CollisionData collision)
 {
     this.collision = collision;
     collisionSide = (ICollisionSide)collision.CollisionSide;
     if (collision.GameObjectA is IPaddle)
     {
         paddle = (IPaddle)collision.GameObjectA;
     }
     else
     {
         paddle = (IPaddle)collision.GameObjectB;
         collisionSide = collisionSide.FlipSide();
     }
 }
 private void HandleNormalTopOrBottomEnemyCollision()
 {
     if (!(enemyA is Boo))
     {
         if (side is TopSideCollision)
         {
             collision.ResolveOverlap(enemyA, side);
         }
         else
         {
             collision.ResolveOverlap(enemyB, side.FlipSide());
         }
     }
 }
 public WolverinePipeCollisionHandler(CollisionData collision)
 {
     this.collision = collision;
     collisionSide = (ICollisionSide)collision.CollisionSide;
     if (collision.GameObjectA is IWolverine)
     {
         enemy = (IWolverine)collision.GameObjectA;
     }
     else
     {
         enemy = (IWolverine)collision.GameObjectB;
         collisionSide = collisionSide.FlipSide();
     }
 }
 public BuckeyeTileCollisionHandler(CollisionData collision)
 {
     this.collision = collision;
     collisionSide = (ICollisionSide)collision.CollisionSide;
     if (collision.GameObjectA is IBuckeyePlayer)
     {
         player = (IBuckeyePlayer)collision.GameObjectA;
     }
     else
     {
         player = (IBuckeyePlayer)collision.GameObjectB;
         collisionSide = collisionSide.FlipSide();
     }
 }
 public ItemPipeCollisionHandler(CollisionData collision)
 {
     this.collision = collision;
     side           = collision.CollisionSide;
     if (collision.GameObjectA is IItem)
     {
         collidingItem = (IItem)collision.GameObjectA;
     }
     else
     {
         collidingItem = (IItem)collision.GameObjectB;
         side          = side.FlipSide();
     }
 }
예제 #6
0
        public EnemyPipeCollisionHandler(CollisionData collision)
        {
            this.collision = collision;

            side = collision.CollisionSide;
            if (collision.GameObjectA is IEnemy)
            {
                enemy = (IEnemy)collision.GameObjectA;
            }
            else
            {
                enemy = (IEnemy)collision.GameObjectB;
                side  = side.FlipSide();
            }
        }
        public ItemPipeCollisionHandler(CollisionData collision)
        {
            this.collision = collision;
            side = collision.CollisionSide;
            if (collision.GameObjectA is IItem)
            {
                collidingItem = (IItem)collision.GameObjectA;
            }
            else
            {
                collidingItem = (IItem)collision.GameObjectB;
                side = side.FlipSide();
            }

        }
        public EnemyPipeCollisionHandler(CollisionData collision)
        {
            this.collision = collision;

            side = collision.CollisionSide;
            if (collision.GameObjectA is IEnemy)
            {
                enemy = (IEnemy)collision.GameObjectA;
            }
            else
            {
                enemy = (IEnemy)collision.GameObjectB;
                side = side.FlipSide();
            }
        }
 public PaddleBallItemCollisionHandler(CollisionData collision, IGameState gameState)
 {
     brickBreakerGameState = gameState;
     collisionSide = (ICollisionSide)collision.CollisionSide;
     if (collision.GameObjectA is IPaddle)
     {
         paddleBall = (IPaddleBall)collision.GameObjectA;
         collidingItem = (IItem)collision.GameObjectB;
     }
     else
     {
         paddleBall = (IPaddleBall)collision.GameObjectB;
         collidingItem = (IItem)collision.GameObjectA;
         collisionSide = collisionSide.FlipSide();
     }
 }
        public EnemyElevatorCollisionHandler(CollisionData collision, IGameState gameState)
        {
            this.collision = collision;
            this.gameState = gameState;

            side = collision.CollisionSide;
            if (collision.GameObjectA is IEnemy)
            {
                enemy = (IEnemy)collision.GameObjectA;
            }
            else
            {
                enemy = (IEnemy)collision.GameObjectB;
                side  = side.FlipSide();
            }
        }
예제 #11
0
 public MarioBlockCollisionHandler(CollisionData collision)
 {
     this.collision = collision;
     collisionSide  = (ICollisionSide)collision.CollisionSide;
     if (collision.GameObjectA is IMario)
     {
         collidingMario = (IMario)collision.GameObjectA;
         collidingBlock = (Block)collision.GameObjectB;
     }
     else
     {
         collidingMario = (IMario)collision.GameObjectB;
         collidingBlock = (Block)collision.GameObjectA;
         collisionSide  = collisionSide.FlipSide();
     }
 }
 public MarioBlockCollisionHandler(CollisionData collision)
 {
     this.collision = collision;
     collisionSide = (ICollisionSide)collision.CollisionSide;
     if (collision.GameObjectA is IMario)
     {
         collidingMario = (IMario)collision.GameObjectA;
         collidingBlock = (Block)collision.GameObjectB;
     }
     else
     {
         collidingMario = (IMario)collision.GameObjectB;
         collidingBlock = (Block)collision.GameObjectA;
         collisionSide = collisionSide.FlipSide();
     }
 }
        public EnemyElevatorCollisionHandler(CollisionData collision, IGameState gameState)
        {
            this.collision = collision;
            this.gameState = gameState;

            side = collision.CollisionSide;
            if (collision.GameObjectA is IEnemy)
            {
                enemy = (IEnemy)collision.GameObjectA;
            }
            else
            {
                enemy = (IEnemy)collision.GameObjectB;
                side = side.FlipSide();
            }
        }
        public MarioEnemyCollisionHandler(CollisionData collision)
        {
            this.collision = collision;

            side = collision.CollisionSide;
            if (collision.GameObjectA is IMario)
            {
                mario = (IMario)collision.GameObjectA;
                enemy = (IEnemy)collision.GameObjectB;
            }
            else
            {
                mario = (IMario)collision.GameObjectB;
                enemy = (IEnemy)collision.GameObjectA;
                side = side.FlipSide();
            }
        }
        public BuckeyeWolverineCollisionHandler(CollisionData collision)
        {
            this.collision = collision;

            side = collision.CollisionSide;
            if (collision.GameObjectA is IBuckeyePlayer)
            {
                player = (IBuckeyePlayer)collision.GameObjectA;
                enemy = (IWolverine)collision.GameObjectB;
            }
            else
            {
                player = (IBuckeyePlayer)collision.GameObjectB;
                enemy = (IWolverine)collision.GameObjectA;
                side = side.FlipSide();
            }
        }
예제 #16
0
        public MarioEnemyCollisionHandler(CollisionData collision)
        {
            this.collision = collision;

            side = collision.CollisionSide;
            if (collision.GameObjectA is IMario)
            {
                mario = (IMario)collision.GameObjectA;
                enemy = (IEnemy)collision.GameObjectB;
            }
            else
            {
                mario = (IMario)collision.GameObjectB;
                enemy = (IEnemy)collision.GameObjectA;
                side  = side.FlipSide();
            }
        }
 public PaddleBallBlockCollisionHandler(CollisionData collision, IGameState gameState)
 {
     this.collision = collision;
     brickBreakerGameState = gameState;
     collisionSide = (ICollisionSide)collision.CollisionSide;
     if (collision.GameObjectA is IPaddleBall)
     {
         collidingBall = (IPaddleBall)collision.GameObjectA;
         collidingBlock = (IBlock)collision.GameObjectB;
     }
     else
     {
         collidingBall = (IPaddleBall)collision.GameObjectB;
         collidingBlock = (IBlock)collision.GameObjectA;
         collisionSide = collisionSide.FlipSide();
     }
 }
        public MarioPipeCollisionHandler(CollisionData collision, IGameState gameState)
        {
            this.collision = collision;
            this.gameState = gameState;

            side = collision.CollisionSide;
            if (collision.GameObjectA is IMario)
            {
                mario = (IMario)collision.GameObjectA;
                pipe = (IPipe)collision.GameObjectB;
            }
            else
            {
                mario = (IMario)collision.GameObjectB;
                pipe = (IPipe)collision.GameObjectA;
                side = side.FlipSide();
            }
        }
        public BuckeyePipeCollisionHandler(CollisionData collision, IGameState gameState)
        {
            this.collision = collision;
            this.gameState = gameState;

            side = collision.CollisionSide;
            if (collision.GameObjectA is IBuckeyePlayer)
            {
                player = (IBuckeyePlayer)collision.GameObjectA;
                pipe = (IPipe)collision.GameObjectB;
            }
            else
            {
                player = (IBuckeyePlayer)collision.GameObjectB;
                pipe = (IPipe)collision.GameObjectA;
                side = side.FlipSide();
            }
        }