예제 #1
0
 public void Update(IPlayer player)
 {
     foreach (IEnemy enemy in Enemies)
     {
         enemy.Update();
     }
     foreach (IItem item in Items)
     {
         item.Update();
     }
     //Debug.WriteLine("Player Location: " + Player.locationtho());
     CollisionManager.Update(player, Blocks, Enemies, Items);
 }
예제 #2
0
        /// <summary>
        /// Allows the game to run logic such as updating the world,
        /// checking for collisions, gathering input, and playing audio.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Update(GameTime gameTime)
        {
            if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || Keyboard.GetState().IsKeyDown(Keys.Escape))
            {
                Exit();
            }

            ScreenWidth  = GraphicsDevice.Viewport.Width;
            ScreenHeight = GraphicsDevice.Viewport.Height;

            mouseInput.Update();
            entityManager.Update(gameTime);
            collisionManager.Update();
            componentMaster.Update(gameTime);
            gameMode.Update(gameTime);

            base.Update(gameTime);
        }