private void OnComponentAdded(Component cmp) { // Notify Components ICmpInitializable cmpInit = cmp as ICmpInitializable; if (cmpInit != null) { cmpInit.OnInit(Component.InitContext.AddToGameObject); } foreach (Component c in this.compList) { if (!c.Active || c == cmp) { continue; } ICmpComponentListener cTemp = c as ICmpComponentListener; if (cTemp != null) { cTemp.OnComponentAdded(cmp); } } // Public event if (this.eventComponentAdded != null) { this.eventComponentAdded(this, new ComponentEventArgs(cmp)); } }
private static void OnComponentAdded(ComponentEventArgs args) { if (args.Component.Active) { ICmpInitializable cInit = args.Component as ICmpInitializable; if (cInit != null) { cInit.OnInit(Component.InitContext.Activate); } } ComponentAdded?.Invoke(current, args); }
private void OnComponentAdded(Component cmp) { // Notify Components ICmpInitializable cmpInit = cmp as ICmpInitializable; if (cmpInit != null) { cmpInit.OnInit(Component.InitContext.AddToGameObject); } // Public event this.eventComponentAdded?.Invoke(this, new ComponentEventArgs(cmp)); }
internal void OnActivate() { // Notify Components foreach (Component c in this.compList) { if (!c.ActiveSingle) { continue; } ICmpInitializable cInit = c as ICmpInitializable; if (cInit != null) { cInit.OnInit(Component.InitContext.Activate); } } }
internal void OnSaved(bool deep = false) { // Notify Components foreach (Component c in this.compList) { ICmpInitializable cInit = c as ICmpInitializable; if (cInit != null) { cInit.OnInit(Component.InitContext.Saved); } } if (deep && this.children != null) { foreach (GameObject c in this.children) { c.OnSaved(deep); } } }