public async Task Kick() { State.SpawnPosition = await _player.GetPosition(); MarkDirty(); await _player.Tell(DestroyEntity.Default); var game = await GetGameSession(); await game.LeaveGame(this); await _sink.Close(); _sink = null; DeactivateOnIdle(); }
public Task SetClientPacketSink(IClientboundPacketSink sink) { _sink = sink; _generator = new ClientPlayPacketGenerator(sink); return(Task.CompletedTask); }
async Task IHandle <BindToUser> .Handle(BindToUser message) { _user = message.User; _sink = await message.User.GetClientPacketSink(); }
public ClientPlayPacketGenerator(IClientboundPacketSink sink) { Sink = sink; }