예제 #1
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 public static IObjectPlugin create(IClientBase m)
 {
     return(new lgGDPets(m as gameManager));
 }
예제 #2
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 public static IObjectPlugin create(IClientBase m)
 {
     return(new UIOutGameLoading(m as muUIClient));
 }
예제 #3
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 public static InGameItemMsgs create(IClientBase m)
 {
     return(new InGameItemMsgs(m));
 }
예제 #4
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 public static InGameMissionMsgs create(IClientBase m)
 {
     return(new InGameMissionMsgs(m));
 }
예제 #5
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 public static LGGDActivity create(IClientBase m)
 {
     return(new LGGDActivity(m as gameManager));
 }
 public static IObjectPlugin create(IClientBase m)
 {
     return(new GRUsrplayerAvatar(m as muGRClient));
 }
 public InGameGeneralMsgs(IClientBase m)
     : base(m)
 {
 }
예제 #8
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 public static IObjectPlugin create(IClientBase m)
 {
     return(new shopInfo(m as muNetCleint));
 }
 public static IObjectPlugin create(IClientBase m)
 {
     return(new ClientTriggerConf(m as ClientConfig));
 }
예제 #10
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 public static IObjectPlugin create(IClientBase m)
 {
     return(new SkillConf(m as ClientConfig));
 }
예제 #11
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 public static IObjectPlugin create(IClientBase m)
 {
     return(new MUlgGDVendor(m as gameManager));
 }
예제 #12
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 public InGameOlAwardMsgs(IClientBase m) : base(m)
 {
 }
예제 #13
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 public static InGameOlAwardMsgs create(IClientBase m)
 {
     return(new InGameOlAwardMsgs(m));
 }
예제 #14
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 public static IObjectPlugin create(IClientBase m)
 {
     return(new ClientSystemOpenConf(m as ClientConfig));
 }
예제 #15
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 public InGameMapMsgs(IClientBase m)
     : base(m)
 {
 }
예제 #16
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 public static IObjectPlugin create(IClientBase m)
 {
     return(new LGSkill(m as gameManager));
 }
예제 #17
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 public static ClientActivityViewConf create(IClientBase m)
 {
     return(new ClientActivityViewConf(m as ClientConfig));
 }
 public static IObjectPlugin create(IClientBase m)
 {
     return(new SvrMissionConfig(m as ClientConfig));
 }
예제 #19
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 public static IObjectPlugin create(IClientBase m)
 {
     return(new MonsterConfig(m as ClientConfig));
 }
예제 #20
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 public configParser(ClientConfig m)
 {
     m_mgr = m as IClientBase;
 }
예제 #21
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 public static IObjectPlugin create( IClientBase m )
 {
     return new sceneCtrlAvatarNpc( m as muGRClient );
 }
예제 #22
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 public static ClientVipConf create(IClientBase m)
 {
     return(new ClientVipConf(m as ClientConfig));
 }
예제 #23
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 public outGameMsgs(IClientBase m) : base(m)
 {
     outGameMsgs.instance = this;
 }
예제 #24
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 public InGameItemMsgs(IClientBase m) : base(m)
 {
 }
예제 #25
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 public static outGameMsgs create(IClientBase m)
 {
     return(new outGameMsgs(m));
 }
예제 #26
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 public InGameMissionMsgs(IClientBase m) : base(m)
 {
 }
예제 #27
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 public static IObjectPlugin create(IClientBase m)
 {
     return(new LGGRAvatarMonster(m as muGRClient));
 }
예제 #28
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 public static InGameGeneralMsgs create(IClientBase m)
 {
     return(new InGameGeneralMsgs(m));
 }
예제 #29
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 public InGameTeamMsgs(IClientBase m) : base(m)
 {
 }