static void Main(string[] args) { Buttons button1 = new Buttons("button1", 10, 20, 30, "clickable"); EditBoxes editBox1 = new EditBoxes("editBox1", 15, 25, 35, "clickable"); Links link1 = new Links("link1", 30, 50, 5, "clickable"); Menus menu1 = new Menus("menu1", 0, 5, 5, "clickable"); Pics pic1 = new Pics("pic1", 50, 70, 30, "ColorChangeable"); Selectors selector1 = new Selectors("selector1", 55, 20, 15, "selectable"); Text text1 = new Text("text1", 20, 15, 45, "SomeOption"); Selectors selector2 = new Selectors("selector2", 05, 25, 30, "selectable"); Selectors selector3 = new Selectors("selector3", 50, 10, 10, "selectable"); Menus menu2 = new Menus("menu2", 90, 55, 5, "clickable"); Text text2 = new Text("text2", 20, 15, 45, "SomeOption"); Pics pic2 = new Pics("pic2", 50, 70, 30, "ColorChangeable"); Links link2 = new Links("link2", 30, 50, 5, "clickable"); RadioButton radioButton = new RadioButton("radioButton", 35, 40, 80, "selectable"); WebElements[] webElements = { button1, editBox1, link1, menu1, pic1, selector1, text1, selector2, selector3, menu2, text2, pic2, link2, radioButton }; foreach (WebElements element in webElements) { Console.WriteLine(element.GetInfo()); } Console.WriteLine(" "); foreach (WebElements element in webElements) { if (element is IClickable) { IClickable elementClickable = (IClickable)element; elementClickable.Click(); Console.WriteLine(elementClickable.Click()); } } foreach (WebElements element in webElements) { if (element is ISelectable) { ISelectable elementSelectable = (ISelectable)element; elementSelectable.Select(); Console.WriteLine(elementSelectable.Select()); } } Console.ReadKey(); }
void RaiseClick() { if (clicked != null) { clicked.Click(left); } }
// Update is called once per frame void Update() { if (Input.GetMouseButtonDown(0)) { // Cast a ray straight down. RaycastHit2D hit = Physics2D.Raycast(Camera.main.ScreenToWorldPoint(Input.mousePosition), Vector3.forward); // If it hits something... if (hit.collider != null) { Debug.Log(hit.collider.gameObject.name); IClickable clickable = hit.collider.gameObject.GetComponent <IClickable>(); if (clickable != null) { clickable.Click(); } } else { if (OnClickMiss != null) { OnClickMiss(); } } } }
public override void Update(GameTime gameTime) { bool atBlankSpace = true; MouseState mouse = Mouse.GetState(); for (int i = 0; i < clickables.Count; i++) { IClickable clickable = clickables[i]; if (Toolbox.IsPointInsideSquare(new Point(mouse.X, mouse.Y), clickable.GetBoundary())) { atBlankSpace = false; clickable.MouseEnter(); if (mouse.LeftButton == ButtonState.Pressed) { clickable.Click(); } else { clickable.Release(); } } else { clickable.MouseLeave(); } } if (atBlankSpace && mouse.LeftButton == ButtonState.Pressed) { heroDetail?.Deactivate(); } base.Update(gameTime); }
private void Update() { if (Input.GetMouseButtonDown(0)) { pointerData.position = Input.mousePosition; List <RaycastResult> results = new List <RaycastResult>(); graphicRayCaster.Raycast(pointerData, results); if (results.Count > 0) { return; } Vector2 mousePos = cam.ScreenToWorldPoint(Input.mousePosition); RaycastHit2D hit = Physics2D.Raycast(mousePos, Vector2.zero); if (hit) { IClickable clickable = hit.collider.GetComponent <IClickable>(); clickable?.Click(); } else { CloseAllPanels(); } } }
private void SetMarkerPosition() { lastMouseDownPosition = Camera.main.ScreenToWorldPoint(Input.mousePosition); lastMouseDownPosition.z = 0; _clickResponse.Click(lastMouseDownPosition); }
public static void OnClickSelect(Transform clickSelection) { if (clickSelection == null) { return; } IClickable currentClickSelection = clickSelection.GetComponent <IClickable>(); if (currentClickSelection != null) { currentClickSelection.Click(); } }
// Update is called once per frame void Update() { if (Input.GetKeyDown(KeyCode.Mouse0)) { RaycastHit2D hit; hit = Physics2D.Raycast(Camera.main.ScreenToWorldPoint(Input.mousePosition), Vector2.zero); if (hit.collider != null) { IClickable clickTarget = hit.collider.GetComponent <IClickable>(); if (clickTarget != null) { clickTarget.Click(hit.point); } } } }
// Update is called once per frame void Update() { Debug.DrawRay(transform.position, transform.forward); if (Input.GetMouseButtonDown(0) || Input.GetKeyDown(KeyCode.Space)) { RaycastHit hit = new RaycastHit(); if (Physics.Raycast(transform.position, transform.forward, out hit)) { IClickable clickable = hit.collider.GetComponent(typeof(IClickable)) as IClickable; if (clickable != null) { clickable.Click(this); } } } }
/// <summary> /// Called when a mouse button was released. /// </summary> public virtual void OnMouseUp(MouseEventArgs e) { if (e.Button == MouseButtons.Middle) { camMouseDown = false; } else if (e.Button == MouseButtons.Left) { if (clickable != null && MouseMovedTooFar(e) == false) { clickable.Click(); } } else if (e.Button == MouseButtons.Right) { clickable.SecondaryClick(); } }
private void Update() { if (Input.GetMouseButtonDown(0)) { Vector2 mousePosition = _myCamera.ScreenToWorldPoint(Input.mousePosition); RaycastHit2D[] hits = Physics2D.RaycastAll(mousePosition, new Vector2(0, 0), 0.01f); SpriteRenderer topRenderer = null; foreach (RaycastHit2D hit in hits) { if (topRenderer == null) { topRenderer = hit.collider.gameObject.GetComponent <SpriteRenderer>(); continue; } SpriteRenderer currentRenderer = hit.collider.gameObject.GetComponent <SpriteRenderer>(); if (currentRenderer.sortingLayerID > topRenderer.sortingLayerID) { topRenderer = currentRenderer; } else if (currentRenderer.sortingLayerID == topRenderer.sortingLayerID) { if (currentRenderer.sortingOrder > topRenderer.sortingOrder) { topRenderer = currentRenderer; } } } if (topRenderer != null) { IClickable clickedObject = null; clickedObject = topRenderer.gameObject.GetComponent <IClickable>(); if (clickedObject != null) { clickedObject.Click(); } } } }
public void Click(float x, float y) { Clickable.Click(x, y); }
public PageFluentActions <TCurrentPageObject> Click(IClickable clickablePageElement) { clickablePageElement.Click(); return(this); }
public void Click() { WaitFor(_elementsBeforeClick, When.Before); ClickBehaviour.Click(_waitBeforeClick, _waitAfterClick); WaitFor(_elementsAfterClick, When.After); }
public void Submit(User user) { profile.Click(); base.Submit(user); }
void Update() { if (Input.GetMouseButton(0)) { touching = true; } Vector2 pos; Touch touch = new Touch(); if (Input.touchCount > 0) { touch = Input.GetTouch(0); pos = touch.position; touching = true; } pos = Input.mousePosition; TouchedScreenPosMoved = (touch.phase != TouchPhase.Began || !Input.GetMouseButtonDown(0)) ? (lastTouchedScreenPos - pos) : Vector2.zero; lastTouchedScreenPos = pos; Vector3 touchedPos = Camera.main.ScreenToWorldPoint(new Vector3(pos.x, pos.y, 100000)); if ((Input.touchCount > 0 && touch.phase == TouchPhase.Began) || Input.GetMouseButtonDown(0)) { if (startTouch != null) { startTouch.Invoke(pos); } Ray touchRay = new Ray(Vector3.forward, touchedPos); RaycastHit2D hit = Physics2D.Raycast(touchedPos, Vector2.zero, Mathf.Infinity, tappableMask); if (hit) { Transform checking = hit.transform; IClickable clickable = checking.GetComponent <IClickable>();; while (clickable == null && checking.parent != null) { checking = checking.parent; clickable = checking.GetComponent <IClickable>(); } if (clickable != null) { clickable.Click(); } } if (dragging && draggingObject == null) { hit = Physics2D.Raycast(touchedPos, Vector2.zero, 10, draggableMask); if (hit) { IDraggable draggable = hit.collider.GetComponent <IDraggable>(); if (draggable != null) { draggingObject = draggable; draggingObject.Pick(); } } } } if ((Input.touchCount > 0 && touch.phase == TouchPhase.Ended || touch.phase == TouchPhase.Canceled) || Input.GetMouseButtonUp(0)) { touching = false; if (dragging && draggingObject != null) { draggingObject.Drop(); draggingObject = null; } } if (dragging && draggingObject != null) { draggingObject.UpdatePos(touchedPos); } if (Input.touchCount > 0 && (int)Input.GetTouch(0).phase > 2 && (int)Input.GetTouch(1).phase > 2) { Debug.Log("bep"); if ((Input.GetTouch(0).position - Input.GetTouch(1).position).magnitude / Screen.width > MinInversePinchDist) { Debug.Log("bop"); inversePinch.Invoke(); } } }