public PlanetFace(Vector3 localUp, Transform faceTransform) { this.localUp = localUp; this.faceTransform = faceTransform; axisA = new Vector3(localUp.y, localUp.z, localUp.x); axisB = Vector3.Cross(localUp, axisA); chunk = new ChunkNode(faceTransform, localUp, axisA, axisB, localUp, 1, 0); chunk.GenerateNode(0); }