// SolventMix is a mix of Weed-leaves and chemical(s). public SolventMix(IChronic chronic, IChemical chemical) : base(chronic.Name + " " + chemical.Name, chronic.Description + " " + chemical.Description, chronic.Weight + chemical.Weight, chronic.Value) { Type = ItemType.SolventMix; _extractedOils = new Random().NextDouble() * (0.85 - 0.75) + 0.75; Chronic = chronic; Chemical = chemical; Solvent = new Solvent(Chronic, Chemical); }
// SolventMix is a mix of Weed-leaves and chemical(s). public SolventMix(IChronic chronic, IChemical chemical) : base(chronic.Name + " " + chemical.Name, chronic.Description + " " + chemical.Description, chronic.Weight + chemical.Weight, chronic.Value) { Type = ItemType.SolventMix; _extractedOils = new Random().NextDouble() * (0.85 - 0.75) + 0.75; Chronic = chronic; Chemical = chemical; Solvent = new Solvent(Chronic, Chemical); }
// Solvent is a mix of THC (from Chronic) and Chemicals public Solvent(IChronic chronic, IChemical chemical) { Contents = chemical.Contents; Age = 0; THC = 0; CBD = 0; Yield = 0; Quality = chronic.Quality; Name = chronic.Name + chemical.Name; Description = chemical.Description; }
// Add two Chronic type's together into one. public IChronic Add(ref IChronic toAdd) { THC = ((THC * Yield) + (toAdd.THC * toAdd.Yield)) / (Yield + toAdd.Yield); CBD = ((CBD * Yield) + (toAdd.CBD * toAdd.Yield)) / (Yield + toAdd.Yield); Yield += toAdd.Yield; toAdd.ImproveYield(0); toAdd.ImproveTHC(0); toAdd.ImproveCBD(0); toAdd.SetStage(Stage.Dead); return(this); }
public void StorageAndItem_GrowAndSellToShop_ShopItemAmountIncrease() { IContainer FirstTrousers = new Trousers(); IChronic GanjaTest = new MasterKush(); IContainer MasonJar = new SmallMasonJar(); for (int i = 0; i < GanjaTest.SeedingAge; i++) { GanjaTest.Grow(Water.Low, Light.None, Food.None); } for (int i = 0; i < GanjaTest.FloweringAge; i++) { GanjaTest.Grow(Water.Low, Light.Spring, Food.None); } for (int i = 0; i < 20; i++) { GanjaTest.Grow(Water.Medium, Light.Summer, Food.None); } IChronic SellTest = GanjaTest.Harvest().Harvest; for (int i = 0; i < SellTest.DryingAge; i++) { SellTest.Dry(); } SellTest.Weck(); for (int i = 0; i < 14; i++) { SellTest.Cure(MasonJar); } SellTest.Finish(); FirstTrousers.Add((IItem)SellTest); IShop shop = new Shop(); shop.Sell((IItem)SellTest); Assert.IsTrue(shop.ItemAmount == 1); }
public FilterResult(IChronic chronic, ISolvent solvent) { Chronic = chronic; Solvent = solvent; }
// What to do when harvesting the plant. public HarvestResult Harvest() { IChronic harvest = null; IChronic trimmings = null; if (Stage == Stage.Flowering) { if (Age >= (FloweringAge - 5) && Age <= FloweringAge + 5) { // Check if plant has reached optimal flowering age. if (Age == FloweringAge) { Yield *= 1.05; } // Check the health of the plant and give bonus accordingly. else if (Health >= 0 && Health <= 50) { Yield *= 1.01; } else if (Health > 50 && Health <= 90) { Yield *= 1.02; } else if (Health > 90 && Health <= 100) { Yield *= 1.05; } } // Causes a lot of stress for the plant. // Also since we cut the plant, set height to 10 cm. Health = 0; Age = 0; Height = 0; trimmings = (IChronic)Clone(); trimmings.SetStage(Stage.Harvesting); // Trimmings has lower THC % compared to the real harvest. trimmings.ImproveTHC(0.2); // Trimmings has lower CBD % compared to the real harvest. trimmings.ImproveCBD(0.2); // Trimmings yield is higher, with a far lower THC percentage. trimmings.ImproveYield(3); // Actually harvest the buds, without yield modifier. harvest = (IChronic)Clone(); // Different stage and height for the harvest. harvest.SetStage(Stage.Harvesting); // After cloning reduce the yield and trimmings. Yield = 0; // Cutting does not kill, set to clone stage. SetStage(Stage.Clone); // The plant that has been cut no longer has a THC or Yield. THC = 0; CBD = 0; // The regrowable clone wasn't destroyed, so add some height. Height = 10; } return(new HarvestResult(harvest, trimmings)); }
// Add two Chronic type's together into one. public IChronic Add(ref IChronic toAdd) { THC = ((THC * Yield) + (toAdd.THC * toAdd.Yield)) / (Yield + toAdd.Yield); CBD = ((CBD * Yield) + (toAdd.CBD * toAdd.Yield)) / (Yield + toAdd.Yield); Yield += toAdd.Yield; toAdd.ImproveYield(0); toAdd.ImproveTHC(0); toAdd.ImproveCBD(0); toAdd.SetStage(Stage.Dead); return this; }
public HarvestResult(IChronic harvest, IChronic trimmings) { Harvest = harvest; Trimmings = trimmings; }
public HarvestResult(IChronic harvest, IChronic trimmings) { Harvest = harvest; Trimmings = trimmings; }