public void InteractionAssigned(long interactionId, IDictionary <string, string> interactionAttributes) { Console.WriteLine("[{0}] - InteractionAssigned ({1})", BotName, interactionId); _chatMessageService.SendChatMessage(interactionId, new TextChatMessage { Text = "Welcome to the google bot! Ask me anything!" }); }
public void InteractionAssigned(long interactionId, IDictionary <string, string> interactionAttributes) { Console.WriteLine("[{0}] - InteractionAssigned ({1})", BotName, interactionId); _chatMessageService.SendChatMessage(interactionId, new TextChatMessage { Text = "Welcome to the translator bot! Say: \"/setlang <language>\" to set the translation language. Available languages: PigLatin, binary" }); }
public void InteractionAssigned(long interactionId, IDictionary <string, string> interactionAttributes) { Console.WriteLine("[{0}] - InteractionAssigned ({1})", BotName, interactionId); _chatMessageService.SendChatMessage(interactionId, new TextChatMessage { Text = "Welcome to the time bot. Say anything and I will tell you the current time." }); }
public void InteractionAssigned(long interactionId, IDictionary <string, string> interactionAttributes) { Console.WriteLine("[{0}] - InteractionAssigned ({1})", BotName, interactionId); _chatMessageService.SendChatMessage(interactionId, new TextChatMessage { Text = "Welcome to the attribute bot! " + "Say an attribute name and I will return the value. Use a pipe seperated list for multiples!. " + "You can also assign attributes by saying attr_name=value." }); }