protected override void serviceMessage(Message message, int messageId) { try { switch (messageId) { case CMDClient.CMD_FIRE_CARD: if (GameControl.instance.CurrentCasino == null) { GameControl.instance.ListCMDID.Add(messageId); GameControl.instance.ListMsg.Add(message); } else { int status = message.reader().ReadInt(); if (status == -1) { GameControl.instance.CurrentCasino.OnFireCardFail(); } else { string nick = message.reader().ReadUTF(); int size = message.reader().ReadInt(); byte[] cardfire = new byte[size]; message.reader().Read(cardfire, 0, size); int[] data = new int[cardfire.Length]; for (int i = 0; i < data.Length; i++) { data[i] = cardfire[i]; } string turnName = message.reader().ReadUTF(); GameControl.instance.CurrentCasino.OnFireCard(nick, turnName, data); } } break; case CMDClient.CMD_PASS: // bo luot if (GameControl.instance.CurrentCasino == null) { GameControl.instance.ListCMDID.Add(messageId); GameControl.instance.ListMsg.Add(message); } else { listenner.OnNickSkip(message.reader().ReadUTF(), message.reader().ReadUTF()); } break; default: break; } } catch (Exception ex) { Debug.LogException(ex); } }