public MapRendererFactory(IEndlessGameProvider endlessGameProvider, IRenderTargetFactory renderTargetFactory, IMapEntityRendererProvider mapEntityRendererProvider, ICharacterProvider characterProvider, ICurrentMapProvider currentMapProvider, IMapRenderDistanceCalculator mapRenderDistanceCalculator, ICharacterRendererUpdater characterRendererUpdater, INPCRendererUpdater npcRendererUpdater, IDoorStateUpdater doorStateUpdater, IChatBubbleUpdater chatBubbleUpdater, IConfigurationProvider configurationProvider, IMouseCursorRendererFactory mouseCursorRendererFactory) { _endlessGameProvider = endlessGameProvider; _renderTargetFactory = renderTargetFactory; _mapEntityRendererProvider = mapEntityRendererProvider; _characterProvider = characterProvider; _currentMapProvider = currentMapProvider; _mapRenderDistanceCalculator = mapRenderDistanceCalculator; _characterRendererUpdater = characterRendererUpdater; _npcRendererUpdater = npcRendererUpdater; _doorStateUpdater = doorStateUpdater; _chatBubbleUpdater = chatBubbleUpdater; _configurationProvider = configurationProvider; _mouseCursorRendererFactory = mouseCursorRendererFactory; }
public MapRenderer(IEndlessGame endlessGame, IRenderTargetFactory renderTargetFactory, IMapEntityRendererProvider mapEntityRendererProvider, ICharacterProvider characterProvider, ICurrentMapProvider currentMapProvider, IMapRenderDistanceCalculator mapRenderDistanceCalculator, ICharacterRendererUpdater characterRendererUpdater, INPCRendererUpdater npcRendererUpdater, IDoorStateUpdater doorStateUpdater, IChatBubbleUpdater chatBubbleUpdater, IConfigurationProvider configurationProvider) : base((Game)endlessGame) { _renderTargetFactory = renderTargetFactory; _mapEntityRendererProvider = mapEntityRendererProvider; _characterProvider = characterProvider; _currentMapProvider = currentMapProvider; _mapRenderDistanceCalculator = mapRenderDistanceCalculator; _characterRendererUpdater = characterRendererUpdater; _npcRendererUpdater = npcRendererUpdater; _doorStateUpdater = doorStateUpdater; _chatBubbleUpdater = chatBubbleUpdater; _configurationProvider = configurationProvider; }