protected bool Deactivate(ICharacterStoryArc entity) { // Deactivate it CharacterStoryArcsRepository.Deactivate(entity); // Try to Save Changes CharacterStoryArcsRepository.SaveChanges(); // Finished! return(true); }
public virtual bool AreEqual(ICharacterStoryArcModel model, ICharacterStoryArc entity) { return EntityMapper.AreEqual(model, entity) // CharacterStoryArc Properties // <None> // Related Objects && model.CharacterId == entity.CharacterId && model.StoryArcId == entity.StoryArcId ; }
public virtual bool AreEqual(ICharacterStoryArcModel model, ICharacterStoryArc entity) { return(EntityMapper.AreEqual(model, entity) // CharacterStoryArc Properties // <None> // Related Objects && model.CharacterId == entity.CharacterId && model.StoryArcId == entity.StoryArcId ); }
public virtual ICharacterStoryArcModel MapToModelListing(ICharacterStoryArc entity, int currentDepth = 1) { currentDepth++; var model = EntityMapper.MapToModelListing <ICharacterStoryArc, CharacterStoryArcModel>(entity); // CharacterStoryArc Properties // <None> // Related Objects model.CharacterId = entity.CharacterId; model.StoryArcId = entity.StoryArcId; // Return Entity return(model); }
protected bool Remove(ICharacterStoryArc entity) { if (entity == null) { return(true); } // No entity found to remove, consider it passed // Remove it CharacterStoryArcsRepository.Remove(entity); // Try to Save Changes CharacterStoryArcsRepository.SaveChanges(); // Finished! return(true); }
public virtual void MapToEntity(ICharacterStoryArcModel model, ref ICharacterStoryArc entity, int currentDepth = 1) { currentDepth++; // Assign Base properties EntityMapper.MapToEntity(model, ref entity); // CharacterStoryArc Properties // <None> // Related Objects entity.CharacterId = model.CharacterId; entity.Character = (Character)model.Character?.MapToEntity(); entity.StoryArcId = model.StoryArcId; entity.StoryArc = (StoryArc)model.StoryArc?.MapToEntity(); // Associated Objects // <None> }
public virtual ICharacterStoryArcModel MapToModel(ICharacterStoryArc entity, int currentDepth = 1) { currentDepth++; var model = EntityMapper.MapToModel<ICharacterStoryArc, CharacterStoryArcModel>(entity); // CharacterStoryArc Properties // <None> // Related Objects model.CharacterId = entity.CharacterId; model.Character = entity.Character?.MapToModel(); model.StoryArcId = entity.StoryArcId; model.StoryArc = entity.StoryArc?.MapToModel(); // Associated Objects // <None> // Return Entity return model; }
public void Add(ICharacterStoryArc entity) { Context.CharacterStoryArcs.Add((CharacterStoryArc)entity); }
public static bool AreEqual(this ICharacterStoryArcModel model, ICharacterStoryArc entity) { return(Mapper.AreEqual(model, entity)); }
public static ICharacterStoryArcModel MapToModelListing(this ICharacterStoryArc entity, int currentDepth = 1) { return(Mapper.MapToModelListing(entity, currentDepth)); }
public static void MapToEntity(this ICharacterStoryArcModel model, ref ICharacterStoryArc entity, int currentDepth = 1) { Mapper.MapToEntity(model, ref entity, currentDepth); }
public static bool AreEqual(this ICharacterStoryArcModel model, ICharacterStoryArc entity) { return Mapper.AreEqual(model, entity); }
public void Update(ICharacterStoryArc entity) { Context.SetModified(entity); }
public void Remove(ICharacterStoryArc entity) { Context.CharacterStoryArcs.Remove((CharacterStoryArc)entity); }
protected bool Remove(ICharacterStoryArc entity) { if (entity == null) { return true; } // No entity found to remove, consider it passed // Remove it CharacterStoryArcsRepository.Remove(entity); // Try to Save Changes CharacterStoryArcsRepository.SaveChanges(); // Finished! return true; }
protected bool Deactivate(ICharacterStoryArc entity) { // Deactivate it CharacterStoryArcsRepository.Deactivate(entity); // Try to Save Changes CharacterStoryArcsRepository.SaveChanges(); // Finished! return true; }
public void Deactivate(ICharacterStoryArc entity) { entity.Active = false; Update(entity); }