private void CopyMovie(ICharacterRoster target, ICharacterRoster source) { target._CharName = source._CharName; target._Attrib = source._Attrib; target._Descrip = source._Descrip; target._Prof = source._Prof; target._Race = source._Race; }
//protected void UpdateCore ( int id, ICharacterDatabase memoryCharacter ) //{ //var existing = FindById(id); //} ICharacterDatabase CloneMovie(ICharacterRoster memoryCharacter) { var item = new ICharacterRoster(); item.Id = memoryCharacter.Id; CopyMovie(item, memoryCharacter); return(item.Add(item)); }
public void Seed(ICharacterRoster database) { var character1 = new Character() { Name = "Michael", Profession = "Wizard", Race = "Human", Strength = 100, Intelligence = 100, Agility = 100, Constitution = 100, Charisma = 100, Biography = "A really smart C# Professor!" }; var character2 = new Character() { Name = "Bill", Profession = "Hunter", Race = "Human", Strength = 5, Intelligence = 5, Agility = 5, Constitution = 5, Charisma = 5 }; var character3 = new Character() { Name = "Frank", Profession = "Hunter", Race = "Human", Strength = 5, Intelligence = 5, Agility = 5, Constitution = 5, Charisma = 5 }; database.Add(character1, out var error); database.Add(character2, out error); database.Add(character3, out error); }