protected bool Deactivate(ICharacterMovie entity)
 {
     // Deactivate it
     CharacterMoviesRepository.Deactivate(entity);
     // Try to Save Changes
     CharacterMoviesRepository.SaveChanges();
     // Finished!
     return(true);
 }
 public virtual bool AreEqual(ICharacterMovieModel model, ICharacterMovie entity)
 {
     return EntityMapper.AreEqual(model, entity)
         // CharacterMovie Properties
         // <None>
         // Related Objects
         && model.CharacterId == entity.CharacterId
         && model.MovieId == entity.MovieId
         ;
 }
 public virtual bool AreEqual(ICharacterMovieModel model, ICharacterMovie entity)
 {
     return(EntityMapper.AreEqual(model, entity)
            // CharacterMovie Properties
            // <None>
            // Related Objects
            && model.CharacterId == entity.CharacterId &&
            model.MovieId == entity.MovieId
            );
 }
 protected bool Remove(ICharacterMovie entity)
 {
     if (entity == null)
     {
         return(true);
     }                                    // No entity found to remove, consider it passed
     // Remove it
     CharacterMoviesRepository.Remove(entity);
     // Try to Save Changes
     CharacterMoviesRepository.SaveChanges();
     // Finished!
     return(true);
 }
        public virtual ICharacterMovieModel MapToModelListing(ICharacterMovie entity, int currentDepth = 1)
        {
            currentDepth++;
            var model = EntityMapper.MapToModelListing <ICharacterMovie, CharacterMovieModel>(entity);

            // CharacterMovie Properties
            // <None>
            // Related Objects
            model.CharacterId = entity.CharacterId;
            model.MovieId     = entity.MovieId;
            // Return Entity
            return(model);
        }
 public virtual void MapToEntity(ICharacterMovieModel model, ref ICharacterMovie entity, int currentDepth = 1)
 {
     currentDepth++;
     // Assign Base properties
     EntityMapper.MapToEntity(model, ref entity);
     // CharacterMovie Properties
     // <None>
     // Related Objects
     entity.CharacterId = model.CharacterId;
     entity.Character = (Character)model.Character?.MapToEntity();
     entity.MovieId = model.MovieId;
     entity.Movie = (Movie)model.Movie?.MapToEntity();
     // Associated Objects
     // <None>
 }
 public virtual void MapToEntity(ICharacterMovieModel model, ref ICharacterMovie entity, int currentDepth = 1)
 {
     currentDepth++;
     // Assign Base properties
     EntityMapper.MapToEntity(model, ref entity);
     // CharacterMovie Properties
     // <None>
     // Related Objects
     entity.CharacterId = model.CharacterId;
     entity.Character   = (Character)model.Character?.MapToEntity();
     entity.MovieId     = model.MovieId;
     entity.Movie       = (Movie)model.Movie?.MapToEntity();
     // Associated Objects
     // <None>
 }
 public virtual ICharacterMovieModel MapToModel(ICharacterMovie entity, int currentDepth = 1)
 {
     currentDepth++;
     var model = EntityMapper.MapToModel<ICharacterMovie, CharacterMovieModel>(entity);
     // CharacterMovie Properties
     // <None>
     // Related Objects
     model.CharacterId = entity.CharacterId;
     model.Character = entity.Character?.MapToModel();
     model.MovieId = entity.MovieId;
     model.Movie = entity.Movie?.MapToModel();
     // Associated Objects
     // <None>
     // Return Entity
     return model;
 }
 public static void MapToEntity(this ICharacterMovieModel model, ref ICharacterMovie entity, int currentDepth = 1)
 {
     Mapper.MapToEntity(model, ref entity, currentDepth);
 }
 public static void MapToEntity(this ICharacterMovieModel model, ref ICharacterMovie entity, int currentDepth = 1)
 {
     Mapper.MapToEntity(model, ref entity, currentDepth);
 }
 protected bool Deactivate(ICharacterMovie entity)
 {
     // Deactivate it
     CharacterMoviesRepository.Deactivate(entity);
     // Try to Save Changes
     CharacterMoviesRepository.SaveChanges();
     // Finished!
     return true;
 }
 protected bool Remove(ICharacterMovie entity)
 {
     if (entity == null) { return true; } // No entity found to remove, consider it passed
     // Remove it
     CharacterMoviesRepository.Remove(entity);
     // Try to Save Changes
     CharacterMoviesRepository.SaveChanges();
     // Finished!
     return true;
 }
 public void Remove(ICharacterMovie entity)
 {
     Context.CharacterMovies.Remove((CharacterMovie)entity);
 }
 public void Update(ICharacterMovie entity)
 {
     Context.SetModified(entity);
 }
 public void Add(ICharacterMovie entity)
 {
     Context.CharacterMovies.Add((CharacterMovie)entity);
 }
 public void Deactivate(ICharacterMovie entity)
 {
     entity.Active = false;
     Update(entity);
 }
예제 #17
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 public void Remove(ICharacterMovie entity)
 {
     Context.CharacterMovies.Remove((CharacterMovie)entity);
 }
예제 #18
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 public void Add(ICharacterMovie entity)
 {
     Context.CharacterMovies.Add((CharacterMovie)entity);
 }
 public static ICharacterMovieModel MapToModelListing(this ICharacterMovie entity, int currentDepth = 1)
 {
     return(Mapper.MapToModelListing(entity, currentDepth));
 }
 public static bool AreEqual(this ICharacterMovieModel model, ICharacterMovie entity)
 {
     return(Mapper.AreEqual(model, entity));
 }
 public static bool AreEqual(this ICharacterMovieModel model, ICharacterMovie entity)
 {
     return Mapper.AreEqual(model, entity);
 }
예제 #22
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 public void Update(ICharacterMovie entity)
 {
     Context.SetModified(entity);
 }
예제 #23
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 public void Deactivate(ICharacterMovie entity)
 {
     entity.Active = false;
     Update(entity);
 }