void Start() { dialogueSystem = new DialogueSystem() { Elements = new DialogueSystemElements() { DefaultSpeechSettings = new SpeechSettings() { DisplaySpeed = 5f, FontSettings = new FontSettings() { FontAsset = ResourceHelpers.LoadFontAsset("OpenSans SDF"), FontMaterial = ResourceHelpers.LoadMaterial("Fonts", "OpenSans SDF Presset") }, FontColor = Color.cyan, FontSize = 45, FontOnSpeakerName = false }, DialoguePanel = DialogueSetup.Instance.DialoguePanel, SpeakerNameDisplay = DialogueSetup.Instance.SpeakerNameDisplay, SpeechTextDisplay = DialogueSetup.Instance.SpeechTextDisplay } }; GlobalSetup.Instance.DialogueSystem = dialogueSystem; characterManager = new CharacterManager() { CharacterPanel = CharacterSetup.Instance.CharacterPanelRect }; character = (SingleLayerCharacter)characterManager.AddCharacter <SingleLayerCharacter>("Miu", true); character.Initialize(false); character.Renderer.SetSprite(GetSprite("neutral"));//Transition(ResourceHelpers.LoadCharacterSingleSprite("Miu"), 1f, false); character.Enabled = true; scripter = new Scripter(); scripter.CommandFactory = new CommandFactory(); scripter.Initialize(new ScriptText()); }