public void CMBuilder_buildNewHeldItemRowCM_ValidCall() { List <Item> items = CreateTestData.GetListOfItems(); var itemsMockSet = new Mock <DbSet <Item> >() .SetupData(items, o => { return(items.Single(x => x.Item_id.CompareTo(o.First()) == 0)); }); HeldItemRowCM expected = CharacterMapper.mapItemToHeldItemRowCM(CreateTestData.GetSampleItem()); Item record = CreateTestData.GetSampleItem(); expected.Count = 1; expected.isAttuned = false; expected.isEquipped = false; using (var mockContext = AutoMock.GetLoose()) { mockContext.Mock <ItemsContext>() .Setup(x => x.Set <Item>()).Returns(itemsMockSet.Object); mockContext.Mock <ItemsContext>() .Setup(x => x.Items).Returns(itemsMockSet.Object); IUnitOfWork uow = UoW_Factory.getUnitofWork(mockContext); IBaseUserAccess access = UserAccessFactory.getBaseUserAccess(uow); //Act ICharacterCMBuilder toTest = ProcessorFactory.GetCharacterCMBuilder(access); var actual = toTest.buildNewHeldItemRowCM(record.Item_id); actual.Should().BeEquivalentTo(expected); } }
public void CMBuilder_buildNewClassRowCM() { //Arrange List <PlayableClass> playableClasses = CreateTestData.GetPlayableClasses(); List <ClassesListModel> ClassesLM = new List <ClassesListModel>(); foreach (PlayableClass playableClass in playableClasses) { ReadModelMapper <PlayableClass, ClassesListModel> mapper = new ReadModelMapper <PlayableClass, ClassesListModel>(); ClassesListModel lm = mapper.mapDataModelToViewModel(playableClass); ClassesLM.Add(lm); } var expected = new ClassRowCM { Index = 5, Level = 1, RemainingHitDice = 1, playableClasses = ClassesLM.ToArray() }; using (var mockAccess = AutoMock.GetLoose()) { mockAccess.Mock <IBaseUserAccess>() .Setup(x => x.GetAllPlayableClasses()).Returns(playableClasses); IBaseUserAccess access = mockAccess.Create <IBaseUserAccess>(); //Act ICharacterCMBuilder toTest = ProcessorFactory.GetCharacterCMBuilder(access); var actual = toTest.buildNewClassRowCM(5); //Assert actual.Should().BeEquivalentTo(expected); } }
public CharacterServices(ICreateCharacter creator, IUpdateCharacter updater, ICharacterCMBuilder builder, IThingExists existence, IItemsSearchFacade itemSearch, ISpellSearchFacade spellSearch) { _creator = creator; _updater = updater; _builder = builder; _existence = existence; _itemSearch = itemSearch; _spellSearch = spellSearch; }
public void CMBuilder_buildKnownSpellRowCM_ValidCall() { //Arrange List <Spell> spells = CreateTestData.GetListOfSpells(); var spellsMockSet = new Mock <DbSet <Spell> >() .SetupData(spells, o => { return(spells.Single(x => x.Spell_id.CompareTo(o.First()) == 0)); }); List <School> spellSchools = CreateTestData.GetListOfSchools(); var schoolsMockSet = new Mock <DbSet <School> >() .SetupData(spellSchools, o => { return(spellSchools.Single(x => x.School_id.CompareTo(o.First()) == 0)); }); Guid Tower_id = Guid.Parse("46d10bb8-84d2-408d-a928-5847ff99461f"); var Tower = spells.Find(x => x.Spell_id == Tower_id); KnownSpellRowCM expected = CharacterMapper.mapSpellToKnownSpellRowCM(Tower); expected.School = "Conjuration"; expected.Index = 0; using (var mockContext = AutoMock.GetLoose()) { mockContext.Mock <SpellsContext>() .Setup(x => x.Set <Spell>()).Returns(spellsMockSet.Object); mockContext.Mock <SpellsContext>() .Setup(x => x.Spells).Returns(spellsMockSet.Object); mockContext.Mock <SpellsContext>() .Setup(x => x.Set <School>()).Returns(schoolsMockSet.Object); mockContext.Mock <SpellsContext>() .Setup(x => x.Schools).Returns(schoolsMockSet.Object); IUnitOfWork uow = UoW_Factory.getUnitofWork(mockContext); IBaseUserAccess access = UserAccessFactory.getBaseUserAccess(uow); //Act ICharacterCMBuilder toTest = ProcessorFactory.GetCharacterCMBuilder(access); var actual = toTest.buildKnownSpellRowCM(Tower.Spell_id); //Assert actual.Should().BeEquivalentTo(expected); } }
public void CMBuilter_buildStatBonusCM() { //Arrange var expected = new StatBonusCM { Strength = 0, Dexterity = 1, Constitution = 3, Intelligence = 5, Wisdom = -3, Charisma = 3 }; var CalebStatsCM = new StatsCM { Strength = 10, Dexterity = 12, Constitution = 16, Intelligence = 20, Wisdom = 5, Charisma = 16 }; var CalebStats = new Stats() { Character_id = Guid.Parse("361bd911-0702-437f-ab59-a29da0f9fba4"), Strength = 10, Dexterity = 12, Constitution = 16, Intelligence = 20, Wisdom = 5, Charisma = 16 }; using (var mockAccess = AutoMock.GetLoose()) { var Caleb_id = Guid.Parse("361bd911-0702-437f-ab59-a29da0f9fba4"); mockAccess.Mock <IBaseUserAccess>() .Setup(x => x.GetStatsRecord(Caleb_id)).Returns(CalebStats); //Act var access = mockAccess.Create <IBaseUserAccess>(); ICharacterCMBuilder toTest = ProcessorFactory.GetCharacterCMBuilder(access); var actual = toTest.buildStatBonusCM(CalebStatsCM); //Assert actual.Should().BeEquivalentTo(expected); } }
public void CMBuilder_buildExistingHeldItemCM_ValidCall() { //Arrange List <Item> items = CreateTestData.GetListOfItems(); var itemMockSet = new Mock <DbSet <Item> >() .SetupData(items, o => { return(items.Single(x => x.Item_id.CompareTo(o.First()) == 0)); }); List <Character_Item> heldItems = CreateTestData.GetListOfHeldItems(); var heldItemsMockSet = new Mock <DbSet <Character_Item> >() .SetupData(heldItems, o => { return(heldItems.Single(x => x.Item_id.CompareTo(o.First()) == 0)); }); Item item = CreateTestData.GetSampleItem(); Character_Item heldItem = CreateTestData.GetSampleHeldItem(); HeldItemRowCM expected = CharacterMapper.mapItemToHeldItemRowCM(item); CharacterMapper.mapHeldItemRecordToHeldItemRowCM(heldItem, expected); using (var mockContext = AutoMock.GetLoose()) { mockContext.Mock <ItemsContext>() .Setup(x => x.Set <Item>()).Returns(itemMockSet.Object); mockContext.Mock <ItemsContext>() .Setup(x => x.Items).Returns(itemMockSet.Object); mockContext.Mock <ItemsContext>() .Setup(x => x.Set <Character_Item>()).Returns(heldItemsMockSet.Object); mockContext.Mock <ItemsContext>() .Setup(x => x.HeldItems).Returns(heldItemsMockSet.Object); IUnitOfWork uow = UoW_Factory.getUnitofWork(mockContext); IBaseUserAccess access = UserAccessFactory.getBaseUserAccess(uow); //Act ICharacterCMBuilder toTest = ProcessorFactory.GetCharacterCMBuilder(access); var actual = toTest.buildExistingHeldItemRowCM(heldItem.Character_id, heldItem.Item_id); actual.Should().BeEquivalentTo(expected); } }
public void CMBuilder_buildNoteCMsForCharacter_ValidCall() { List <Note> notes = CreateTestData.GetListOfNotes(); var mockSet = new Mock <DbSet <Note> >() .SetupData(notes, o => { return(notes.Single(x => x.Character_id.CompareTo(o.First()) == 0)); }); Guid Grog_id = Guid.Parse("11111111-2222-3333-4444-555555555555"); List <NoteCM> expected = new List <NoteCM>(); Guid Spelling_id = Guid.Parse("aaaaaaaa-bbbb-cccc-dddd-eeeeeeeeeeee"); Note spellingNote = notes.Find(x => x.Note_id == Spelling_id); NoteCM spellingCM = CharacterMapper.mapNoteToNoteCM(spellingNote); spellingCM.Index = 0; expected.Add(spellingCM); Guid GreatAxe_id = Guid.Parse("361bd911-0702-437f-ab59-a29da0f9fba4"); Note GreatAxeNote = notes.Find(x => x.Note_id == GreatAxe_id); NoteCM greatAxeCM = CharacterMapper.mapNoteToNoteCM(GreatAxeNote); greatAxeCM.Index = 1; expected.Add(greatAxeCM); using (var mockContext = AutoMock.GetLoose()) { mockContext.Mock <CharacterContext>() .Setup(x => x.Set <Note>()).Returns(mockSet.Object); mockContext.Mock <CharacterContext>() .Setup(x => x.Notes).Returns(mockSet.Object); IUnitOfWork uow = UoW_Factory.getUnitofWork(mockContext); IBaseUserAccess access = UserAccessFactory.getBaseUserAccess(uow); //Act ICharacterCMBuilder toTest = ProcessorFactory.GetCharacterCMBuilder(access); var actual = toTest.buildNoteCMsFOrCharacter(Grog_id); //Assert actual.Should().BeEquivalentTo(expected); } }
public CharacterServices(ICreateCharacter creator, IUpdateCharacter updater, ICharacterCMBuilder builder) { _creator = creator; _updater = updater; _builder = builder; }
public void CMBUilder_buildSkillBonusCM() { //Arrange var statBonus = new StatBonusCM { Strength = 0, Dexterity = 1, Constitution = 3, Intelligence = 5, Wisdom = -3, Charisma = 3 }; var proficiencies = new IsProficientCM { Acrobatics = false, AnimalHandling = false, Arcana = true, Athletics = false, Deception = true, History = true, Intimidation = false, Investigation = true, Medicine = false, Nature = false, Perception = false, Performance = false, Persuasion = false, Religion = true, SleightOfHand = false, Stealth = false, Survival = false }; int totalLevel = 12; var expected = new SkillBonusCM { Acrobatics = 1, AnimalHandling = -3, Arcana = 8, Athletics = 0, Deception = 6, History = 8, Insight = -3, Intimidation = 3, Investigation = 8, Medicine = -3, Nature = 5, Perception = -3, Performance = 3, Persuasion = 3, Religion = 8, SleightOfHand = 1, Stealth = 1, Survival = -3 }; var CalebStats = new Stats() { Character_id = Guid.Parse("361bd911-0702-437f-ab59-a29da0f9fba4"), Strength = 10, Dexterity = 12, Constitution = 16, Intelligence = 20, Wisdom = 5, Charisma = 16 }; using (var mockAccess = AutoMock.GetLoose()) { var Caleb_id = Guid.Parse("361bd911-0702-437f-ab59-a29da0f9fba4"); mockAccess.Mock <IBaseUserAccess>() .Setup(x => x.GetStatsRecord(Caleb_id)).Returns(CalebStats); //Act //Act var access = mockAccess.Create <IBaseUserAccess>(); ICharacterCMBuilder toTest = ProcessorFactory.GetCharacterCMBuilder(access); var actual = toTest.buildSkillBonusCM(statBonus, totalLevel, proficiencies); //Assert actual.Should().BeEquivalentTo(expected); } }
public void CMBUilder_buildIsProficientCM() { Guid Caleb_id = Guid.Parse("361bd911-0702-437f-ab59-a29da0f9fba4"); IsProficient CalebRecord = new IsProficient { Character_id = Guid.Parse("361bd911-0702-437f-ab59-a29da0f9fba4"), StrengthSave = false, DexteritySave = false, ConstitutionSave = true, IntelligenceSave = false, WisdomSave = false, CharismaSave = false, Acrobatics = false, AnimalHandling = false, Arcana = true, Athletics = false, Deception = true, History = true, Intimidation = false, Investigation = true, Medicine = false, Nature = false, Perception = false, Performance = false, Persuasion = false, Religion = true, SleightOfHand = false, Stealth = false, Survival = false }; IsProficientCM Expected = new IsProficientCM { Acrobatics = false, AnimalHandling = false, Arcana = true, Athletics = false, Deception = true, History = true, Intimidation = false, Investigation = true, Medicine = false, Nature = false, Perception = false, Performance = false, Persuasion = false, Religion = true, SleightOfHand = false, Stealth = false, Survival = false }; using (var mockAccess = AutoMock.GetLoose()) { mockAccess.Mock <IBaseUserAccess>() .Setup(x => x.GetProficiencyRecord(Caleb_id)).Returns(CalebRecord); //Act var access = mockAccess.Create <IBaseUserAccess>(); ICharacterCMBuilder toTest = ProcessorFactory.GetCharacterCMBuilder(access); var actual = toTest.buildIsProficientCM(Caleb_id); //Assert actual.Should().BeEquivalentTo(Expected); } }
public void CMBuilder_buildKnownClassRowCM() { //Arrange var Wizard_id = Guid.Parse("4e82620a-0496-4ecc-b6d4-05faa064310b"); var Caleb_id = Guid.Parse("361bd911-0702-437f-ab59-a29da0f9fba4"); var Transmutation_id = Guid.Parse("c8d2e23a-a193-4e06-8814-9180d4830732"); List <PlayableClass> playableClasses = CreateTestData.GetPlayableClasses(); List <ClassesListModel> ClassesLM = new List <ClassesListModel>(); foreach (PlayableClass playableClass in playableClasses) { ReadModelMapper <PlayableClass, ClassesListModel> mapper = new ReadModelMapper <PlayableClass, ClassesListModel>(); ClassesListModel lm = mapper.mapDataModelToViewModel(playableClass); ClassesLM.Add(lm); } List <Subclass> playableSubclasses = CreateTestData.GetListOfSubclass(); List <SubclassesListModel> SubclassesLM = new List <SubclassesListModel>(); foreach (Subclass subclass in playableSubclasses.Where(x => x.Class_id == Wizard_id)) { ReadModelMapper <Subclass, SubclassesListModel> mapper = new ReadModelMapper <Subclass, SubclassesListModel>(); SubclassesListModel lm = mapper.mapDataModelToViewModel(subclass); SubclassesLM.Add(lm); } Character_Class_Subclass Caleb_Wizard_Transmutation = new Character_Class_Subclass { Character_id = Guid.Parse("361bd911-0702-437f-ab59-a29da0f9fba4"), Class_id = Guid.Parse("4e82620a-0496-4ecc-b6d4-05faa064310b"), Subclass_id = Guid.Parse("c8d2e23a-a193-4e06-8814-9180d4830732"), RemainingHitDice = 12, ClassLevel = 12 }; ClassRowCM expected = new ClassRowCM { Index = 1, playableClasses = ClassesLM.ToArray(), SelectedClass_id = Wizard_id, Level = 12, RemainingHitDice = 12, subclasses = SubclassesLM.ToArray(), SelectedSubclass_id = Transmutation_id }; using (var mockAccess = AutoMock.GetLoose()) { mockAccess.Mock <IBaseUserAccess>() .Setup(x => x.GetKnownClassRecordOfCharaterAndClass(Caleb_id, Wizard_id)) .Returns(Caleb_Wizard_Transmutation); mockAccess.Mock <IBaseUserAccess>() .Setup(x => x.GetAllSubclassesForClass(Wizard_id)) .Returns(playableSubclasses.Where(x => x.Class_id == Wizard_id)); IBaseUserAccess access = mockAccess.Create <IBaseUserAccess>(); //Act ICharacterCMBuilder toTest = ProcessorFactory.GetCharacterCMBuilder(access); var actual = toTest.buildKnownClassRowCM(1, Caleb_Wizard_Transmutation, ClassesLM.ToArray()); //Assert actual.Should().BeEquivalentTo(expected); } }
public void CMBuilder_buildHeldItemRowCMsForCharacter_ValidCall() { List <Item> items = CreateTestData.GetListOfItems(); var itemMockSet = new Mock <DbSet <Item> >() .SetupData(items, o => { return(items.Single(x => x.Item_id.CompareTo(o.First()) == 0)); }); List <Character_Item> heldItems = CreateTestData.GetListOfHeldItems(); var heldItemsMockSet = new Mock <DbSet <Character_Item> >() .SetupData(heldItems, o => { return(heldItems.Single(x => x.Item_id.CompareTo(o.First()) == 0)); }); List <HeldItemRowCM> expected = new List <HeldItemRowCM>(); Item Whisper = CreateTestData.GetSampleItem(); Character_Item VaxHoldsWhisper = CreateTestData.GetSampleHeldItem(); HeldItemRowCM Vax_Whisper = CharacterMapper.mapItemToHeldItemRowCM(Whisper); CharacterMapper.mapHeldItemRecordToHeldItemRowCM(VaxHoldsWhisper, Vax_Whisper); Vax_Whisper.Index = 0; expected.Add(Vax_Whisper); Item HealingPotion = new Item { Item_id = Guid.Parse("2caa23dc-15e6-4a57-9bb6-62f6d8636ff7"), Name = "Healing potion", Description = "Upon consumption of the whole potion, the imbiber heals for 2d4+2 health.", isEquippable = false, isConsumable = true, requiresAttunement = false, Value = 50 }; Character_Item VaxHoldsPotions = new Character_Item { Character_id = Guid.Parse("e3a0faef-99da-4d15-bff1-b535a42b955c"), Item_id = Guid.Parse("2caa23dc-15e6-4a57-9bb6-62f6d8636ff7"), count = 3 }; HeldItemRowCM Vax_Potions = CharacterMapper.mapItemToHeldItemRowCM(HealingPotion); CharacterMapper.mapHeldItemRecordToHeldItemRowCM(VaxHoldsPotions, Vax_Potions); Vax_Potions.Index = 1; expected.Add(Vax_Potions); Guid Vax_id = Guid.Parse("e3a0faef-99da-4d15-bff1-b535a42b955c"); using (var mockContext = AutoMock.GetLoose()) { mockContext.Mock <ItemsContext>() .Setup(x => x.Set <Item>()).Returns(itemMockSet.Object); mockContext.Mock <ItemsContext>() .Setup(x => x.Items).Returns(itemMockSet.Object); mockContext.Mock <ItemsContext>() .Setup(x => x.Set <Character_Item>()).Returns(heldItemsMockSet.Object); mockContext.Mock <ItemsContext>() .Setup(x => x.HeldItems).Returns(heldItemsMockSet.Object); IUnitOfWork uow = UoW_Factory.getUnitofWork(mockContext); IBaseUserAccess access = UserAccessFactory.getBaseUserAccess(uow); //Act ICharacterCMBuilder toTest = ProcessorFactory.GetCharacterCMBuilder(access); var actual = toTest.buildItemRowCMsForCharacter(Vax_id); actual.Should().BeEquivalentTo(expected); } }
public void CMBuilder_buildItemDetailsCM_ValidCall() { //Arrange List <Item> Items = CreateTestData.GetListOfItems(); List <Item_Tag> itemTags = CreateTestData.GetListOfItemTags(); List <Tag> tags = CreateTestData.GetListOfTags(); var ITmockSet = new Mock <DbSet <Item_Tag> >() .SetupData(itemTags, o => { return(itemTags.Single(x => x.Item_id.CompareTo(o.First()) == 0)); }); var tagsMockSet = new Mock <DbSet <Tag> >() .SetupData(tags, o => { return(tags.Single(x => x.Tag_id.CompareTo(o.First()) == 0)); }); var itemsMockSet = new Mock <DbSet <Item> >() .SetupData(Items, o => { return(Items.Single(x => x.Item_id.CompareTo(o.First()) == 0)); }); Item Whisper = CreateTestData.GetSampleItem(); ItemDetailsCM expected = new ItemDetailsCM { Item_id = Whisper.Item_id, Name = Whisper.Name, Description = Whisper.Description, Value = Whisper.Value, isEquippable = Whisper.isEquippable, isConsumable = Whisper.isConsumable, requiresAttunement = Whisper.requiresAttunement }; String[] whisperTags = new string[2]; whisperTags[0] = "Weapon"; whisperTags[1] = "Wondorous Item"; expected.Tags = whisperTags; using (var mockContext = AutoMock.GetLoose()) { mockContext.Mock <ItemsContext>() .Setup(x => x.Tags).Returns(tagsMockSet.Object); mockContext.Mock <ItemsContext>() .Setup(x => x.Set <Tag>()).Returns(tagsMockSet.Object); mockContext.Mock <ItemsContext>() .Setup(x => x.Item_Tags).Returns(ITmockSet.Object); mockContext.Mock <ItemsContext>() .Setup(x => x.Set <Item_Tag>()).Returns(ITmockSet.Object); mockContext.Mock <ItemsContext>() .Setup(x => x.Items).Returns(itemsMockSet.Object); mockContext.Mock <ItemsContext>() .Setup(x => x.Set <Item>()).Returns(itemsMockSet.Object); IUnitOfWork uow = UoW_Factory.getUnitofWork(mockContext); IBaseUserAccess access = UserAccessFactory.getBaseUserAccess(uow); //Act ICharacterCMBuilder toTest = ProcessorFactory.GetCharacterCMBuilder(access); var actual = toTest.buildItemDetailsCM(Whisper.Item_id); //Assert actual.Should().BeEquivalentTo(expected); } }
public void CMBUilder_buildSpellDetailsCM_ValidCall() { //Arrange List <Spell> spells = CreateTestData.GetListOfSpells(); var spellsMockSet = new Mock <DbSet <Spell> >() .SetupData(spells, o => { return(spells.Single(x => x.Spell_id.CompareTo(o.First()) == 0)); }); List <School> spellSchools = CreateTestData.GetListOfSchools(); var schoolsMockSet = new Mock <DbSet <School> >() .SetupData(spellSchools, o => { return(spellSchools.Single(x => x.School_id.CompareTo(o.First()) == 0)); }); List <Material> materials = CreateTestData.GetListOfMaterials(); var materialsMockSet = new Mock <DbSet <Material> >() .SetupData(materials, o => { return(materials.Single(x => x.Spell_id.CompareTo(o.First()) == 0)); }); var VoltaicBolt_id = Guid.Parse("a9756f3d-55d0-40cd-8083-6b547e4932ab"); //I expect to get the details CM for Brenatto's Voltaic Bolt var expected = new SpellDetailsCM { Spell_id = Guid.Parse("a9756f3d-55d0-40cd-8083-6b547e4932ab"), Name = "Brenatto's Voltaic Bolt", Description = "The caster's next ranged attack deals an additional 3d6 lightning damage", Level = 1, School = "Evocation", CastingTime = "1 Bonus Action", Duration = "1 round", Range = "30 feet", RequiresVerbal = false, RequiresSomantic = true, RequiresMaterial = true, RequiresConcentration = false, Material = "A bit of fleece" }; using (var mockContext = AutoMock.GetLoose()) { mockContext.Mock <SpellsContext>() .Setup(x => x.Set <Spell>()).Returns(spellsMockSet.Object); mockContext.Mock <SpellsContext>() .Setup(x => x.Spells).Returns(spellsMockSet.Object); mockContext.Mock <SpellsContext>() .Setup(x => x.Set <School>()).Returns(schoolsMockSet.Object); mockContext.Mock <SpellsContext>() .Setup(x => x.Schools).Returns(schoolsMockSet.Object); mockContext.Mock <SpellsContext>() .Setup(x => x.Materials).Returns(materialsMockSet.Object); mockContext.Mock <SpellsContext>() .Setup(x => x.Set <Material>()).Returns(materialsMockSet.Object); IUnitOfWork uow = UoW_Factory.getUnitofWork(mockContext); IBaseUserAccess access = UserAccessFactory.getBaseUserAccess(uow); //Act ICharacterCMBuilder toTest = ProcessorFactory.GetCharacterCMBuilder(access); var actual = toTest.buildSpellDetailsCM(VoltaicBolt_id); //Assert actual.Should().BeEquivalentTo(expected); } }
public void CMBuilder_buildKnownSpellRowCMsForCharacter_ValidCall() { //Arrange List <Spell> spells = CreateTestData.GetListOfSpells(); var spellsMockSet = new Mock <DbSet <Spell> >() .SetupData(spells, o => { return(spells.Single(x => x.Spell_id.CompareTo(o.First()) == 0)); }); List <Spell_Character> knownSpells = CreateTestData.GetListOfKnownSpells(); var knownSpellsMockSet = new Mock <DbSet <Spell_Character> >() .SetupData(knownSpells, o => { return(knownSpells.Single(x => x.Character_id.CompareTo(o.First()) == 0)); }); List <School> spellSchools = CreateTestData.GetListOfSchools(); var schoolsMockSet = new Mock <DbSet <School> >() .SetupData(spellSchools, o => { return(spellSchools.Single(x => x.School_id.CompareTo(o.First()) == 0)); }); //Caleb knows both his tower and Web of Fire, so we want to return CMs for both spells. Guid Caleb_id = Guid.Parse("11111111-2222-3333-4444-555555555555"); List <KnownSpellRowCM> expected = new List <KnownSpellRowCM>(); Guid Tower_id = Guid.Parse("46d10bb8-84d2-408d-a928-5847ff99461f"); var Tower = spells.Find(x => x.Spell_id == Tower_id); KnownSpellRowCM TowerRow = CharacterMapper.mapSpellToKnownSpellRowCM(Tower); TowerRow.School = "Conjuration"; TowerRow.Index = 0; expected.Add(TowerRow); Guid WoF_id = Guid.Parse("51b4c563-2040-4c7d-a23e-cab8d5d3c73b"); var WebOfFire = spells.Find(x => x.Spell_id == WoF_id); KnownSpellRowCM WebOfFireRow = CharacterMapper.mapSpellToKnownSpellRowCM(WebOfFire); WebOfFireRow.School = "Evocation"; WebOfFireRow.Index = 1; expected.Add(WebOfFireRow); using (var mockContext = AutoMock.GetLoose()) { mockContext.Mock <SpellsContext>() .Setup(x => x.Set <Spell>()).Returns(spellsMockSet.Object); mockContext.Mock <SpellsContext>() .Setup(x => x.Spells).Returns(spellsMockSet.Object); mockContext.Mock <SpellsContext>() .Setup(x => x.KnownSpells).Returns(knownSpellsMockSet.Object); mockContext.Mock <SpellsContext>() .Setup(x => x.Set <Spell_Character>()).Returns(knownSpellsMockSet.Object); mockContext.Mock <SpellsContext>() .Setup(x => x.Set <School>()).Returns(schoolsMockSet.Object); mockContext.Mock <SpellsContext>() .Setup(x => x.Schools).Returns(schoolsMockSet.Object); IUnitOfWork uow = UoW_Factory.getUnitofWork(mockContext); IBaseUserAccess access = UserAccessFactory.getBaseUserAccess(uow); //Act ICharacterCMBuilder toTest = ProcessorFactory.GetCharacterCMBuilder(access); var actual = toTest.buildKnownSpellRowCMsForCharacter(Caleb_id); //Assert actual.Should().BeEquivalentTo(expected); } }
public static ICharacterServices GetCharacterService(ICreateCharacter creator, IUpdateCharacter updater, ICharacterCMBuilder builder) { return(new CharacterServices(creator, updater, builder)); }
public UpdateCharacter(IBaseUserAccess userAccess, ICharacterCommonFunctions commons, ICharacterCMBuilder builder) { _userAccess = userAccess; _commons = commons; _builder = builder; }