예제 #1
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 // 設定建立參數
 public abstract void SetBuildParam(ICharacterBuildParam theParam);
예제 #2
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 public override void SetBuildParam(ICharacterBuildParam theParam)
 {
     m_BuildParam = theParam as SoldierBuildParam;
 }
	public override void SetBuildParam( ICharacterBuildParam theParam )
	{
		m_BuildParam = theParam as SoldierCaptiveBuildParam;	
	}
예제 #4
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 public override void setBuildParam(ICharacterBuildParam characterBuildParam)
 {
     m_soldierBuildParam = characterBuildParam as SoldierBuildParam;
 }
예제 #5
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 public override void setBuildParam(ICharacterBuildParam characterBuildParam)
 {
     m_playerBuildParam = characterBuildParam as PlayerBuildParam;
 }
	// 設定建立參數
	public abstract void SetBuildParam( ICharacterBuildParam theParam );
예제 #7
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 public override void SetBuildParam(ICharacterBuildParam theParam)
 {
     m_BuildParam = theParam as SoldierBuildParam;
     //monster = Deserialization.Instance.MonsterDatas[m_BuildParam.cardData.objId];
 }
예제 #8
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 //设置建造参数(用于各个步骤)
 public abstract void setBuildParam(ICharacterBuildParam characterBuildParam);
예제 #9
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	public override void SetBuildParam( ICharacterBuildParam theParam )
	{
		m_BuildParam = theParam as EnemyBuildParam;	
	}
예제 #10
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 public override void setBuildParam(ICharacterBuildParam characterBuildParam)
 {
     m_enemyBuildParam = characterBuildParam as EnemyBuildParam;
 }