// 設定建立參數 public abstract void SetBuildParam(ICharacterBuildParam theParam);
public override void SetBuildParam(ICharacterBuildParam theParam) { m_BuildParam = theParam as SoldierBuildParam; }
public override void SetBuildParam( ICharacterBuildParam theParam ) { m_BuildParam = theParam as SoldierCaptiveBuildParam; }
public override void setBuildParam(ICharacterBuildParam characterBuildParam) { m_soldierBuildParam = characterBuildParam as SoldierBuildParam; }
public override void setBuildParam(ICharacterBuildParam characterBuildParam) { m_playerBuildParam = characterBuildParam as PlayerBuildParam; }
// 設定建立參數 public abstract void SetBuildParam( ICharacterBuildParam theParam );
public override void SetBuildParam(ICharacterBuildParam theParam) { m_BuildParam = theParam as SoldierBuildParam; //monster = Deserialization.Instance.MonsterDatas[m_BuildParam.cardData.objId]; }
//设置建造参数(用于各个步骤) public abstract void setBuildParam(ICharacterBuildParam characterBuildParam);
public override void SetBuildParam( ICharacterBuildParam theParam ) { m_BuildParam = theParam as EnemyBuildParam; }
public override void setBuildParam(ICharacterBuildParam characterBuildParam) { m_enemyBuildParam = characterBuildParam as EnemyBuildParam; }