예제 #1
0
    private void HandleGaze()
    {
        // Retrieve GazePointer radius.
        float innerRadius = 0.0f;
        float outerRadius = 0.0f;

        if (pointer != null)
        {
            pointer.GetPointerRadius(out innerRadius, out outerRadius);
        }

        // Find what object the user is looking at.
        Vector3 intersectPosition;
        ICardboardGazeResponder target = null;
        GameObject targetObject        = FindGazeTarget(innerRadius, out target, out intersectPosition);

        // Found a target?
        if (targetObject != null)
        {
            lastIntersectPosition = intersectPosition;

            // Is the object new?
            if (targetObject != currentGazeObject)
            {
                if (pointer != null)
                {
                    pointer.OnGazeExit(cam, currentGazeObject);
                }
                if (currentTarget != null)
                {
                    // Replace with current object.
                    currentTarget.OnGazeExit();
                }

                // Save new object.
                currentTarget     = target;
                currentGazeObject = targetObject;

                // Inform pointer and target of gaze.
                if (pointer != null)
                {
                    pointer.OnGazeStart(cam, currentGazeObject, intersectPosition,
                                        currentTarget != null);
                }
                if (currentTarget != null)
                {
                    currentTarget.OnGazeEnter();
                }
            }
            else
            {
                // Same object, inform pointer of new intersection.
                if (pointer != null)
                {
                    pointer.OnGazeStay(cam, currentGazeObject, intersectPosition,
                                       currentTarget != null);
                }
            }
        }
        else
        {
            // Failed to find an object by inner radius.
            if (currentGazeObject != null)
            {
                // Already gazing an object? Check against outer radius.
                if (IsGazeNearObject(outerRadius, currentGazeObject, out intersectPosition))
                {
                    // Still gazing.
                    if (pointer != null)
                    {
                        pointer.OnGazeStay(cam, currentGazeObject, intersectPosition, currentTarget != null);
                    }
                }
                else
                {
                    // No longer gazing any object.
                    if (pointer != null)
                    {
                        pointer.OnGazeExit(cam, currentGazeObject);
                    }
                    if (currentTarget != null)
                    {
                        currentTarget.OnGazeExit();
                    }
                    currentTarget     = null;
                    currentGazeObject = null;
                }
            }
        }
    }
예제 #2
0
  private void HandleGaze() {
    // Retrieve GazePointer radius.
    float innerRadius = 0.0f;
    float outerRadius = 0.0f;
    if (pointer != null) {
      pointer.GetPointerRadius(out innerRadius, out outerRadius);
    }

    // Find what object the user is looking at.
    Vector3 intersectPosition;
    ICardboardGazeResponder target = null;
    GameObject targetObject = FindGazeTarget(innerRadius, out target, out intersectPosition);

    // Found a target?
    if (targetObject != null) {
      lastIntersectPosition = intersectPosition;

      // Is the object new?
      if (targetObject != currentGazeObject) {
        if (pointer != null) {
          pointer.OnGazeExit(cam, currentGazeObject);
        }
        if (currentTarget != null) {
          // Replace with current object.
          currentTarget.OnGazeExit();
        }

        // Save new object.
        currentTarget = target;
        currentGazeObject = targetObject;

        // Inform pointer and target of gaze.
        if (pointer != null) {
          pointer.OnGazeStart(cam, currentGazeObject, intersectPosition,
                              currentTarget != null);
        }
        if (currentTarget != null) {
          currentTarget.OnGazeEnter();
        }
      } else {
        // Same object, inform pointer of new intersection.
        if (pointer != null) {
          pointer.OnGazeStay(cam, currentGazeObject, intersectPosition,
                             currentTarget != null);
        }
      }
    } else {
      // Failed to find an object by inner radius.
      if (currentGazeObject != null) {
        // Already gazing an object? Check against outer radius.
        if (IsGazeNearObject(outerRadius, currentGazeObject, out intersectPosition)) {
          // Still gazing.
          if (pointer != null) {
            pointer.OnGazeStay(cam, currentGazeObject, intersectPosition, currentTarget != null);
          }
        } else {
          // No longer gazing any object.
          if (pointer != null) {
            pointer.OnGazeExit(cam, currentGazeObject);
          }
          if (currentTarget != null) {
            currentTarget.OnGazeExit();
          }
          currentTarget = null;
          currentGazeObject = null;
        }
      }
    }
  }