public WindowedPlayerDeckTrackerInterface(
     ICardInfoProvider cardInfoProvider,
     IConfigurationSource configurationSource,
     IEventDispatcherFactory eventDispatcherFactory,
     IEventStreamFactory eventStreamFactory,
     IEventDispatcher viewEventDispatcher)
 {
     _cardInfoProvider       = cardInfoProvider.Require(nameof(cardInfoProvider));
     _configurationSource    = configurationSource.Require(nameof(configurationSource));
     _eventDispatcherFactory = eventDispatcherFactory.Require(nameof(eventDispatcherFactory));
     _eventStreamFactory     = eventStreamFactory.Require(nameof(eventStreamFactory));
     _viewEventDispatcher    = viewEventDispatcher.Require(nameof(viewEventDispatcher));
 }
예제 #2
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        public DeckViewModel(
            IBackgroundWorkInterface backgroundWorkInterface,
            ICardInfoProvider cardInfoProvider,
            IDeckImportInterface deckImportInterface,
            ISerializer <Models.Client.Decklist> decklistSerializer,
            IDeckRepository deckRepository,
            IEventDispatcher gameEventDispatcher,
            IGameResultRepository gameResultRepository,
            IPlayerDeckTrackerInterface playerDeckTrackerInterface,
            IReplaceDeckInterface replaceDeckInterface,
            IUserConfirmationInterface userConfirmationInterface,
            IEventDispatcher viewEventDispatcher,
            Guid deckID,
            Models.Client.Decklist decklist,
            Func <DeckViewModel, ushort> getPosition,
            string title,
            IEnumerable <Models.Client.GameResult> gameResults = null)
        {
            _backgroundWorkInterface    = backgroundWorkInterface.Require(nameof(backgroundWorkInterface));
            _cardInfoProvider           = cardInfoProvider.Require(nameof(cardInfoProvider));
            _deckImportInterface        = deckImportInterface.Require(nameof(deckImportInterface));
            _decklistSerializer         = decklistSerializer.Require(nameof(decklistSerializer));
            _deckRepository             = deckRepository.Require(nameof(deckRepository));
            _gameEventDispatcher        = gameEventDispatcher.Require(nameof(gameEventDispatcher));
            _gameResultRepository       = gameResultRepository.Require(nameof(gameResultRepository));
            _playerDeckTrackerInterface = playerDeckTrackerInterface.Require(nameof(playerDeckTrackerInterface));
            _replaceDeckInterface       = replaceDeckInterface.Require(nameof(replaceDeckInterface));
            _userConfirmationInterface  = userConfirmationInterface.Require(nameof(userConfirmationInterface));
            _viewEventDispatcher        = viewEventDispatcher.Require(nameof(viewEventDispatcher));

            DeckID       = deckID;
            Decklist     = decklist;
            _gameResults = (gameResults ?? Enumerable.Empty <Models.Client.GameResult>()).ToList();
            _getPosition = getPosition.Require(nameof(getPosition));
            Title        = title ?? string.Empty;

            _viewEventHandlers.Add(
                new DelegateEventHandler <ViewEvents.DeckTracking>(
                    __event =>
            {
                IsTracking = __event.DeckViewModel == this;

                _deleteCanExecuteChanged?.Invoke();
                _replaceCanExecuteChanged?.Invoke();
            }));

            _viewEventHandlers.ForEach(__handler => _viewEventDispatcher.RegisterHandler(__handler));
        }
 public VarintDecklistSerializer(
     ICardInfoProvider cardInfoProvider)
 {
     _cardInfoProvider = cardInfoProvider.Require(nameof(cardInfoProvider));
 }
예제 #4
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        public DeckManagerViewModel(
            IBackgroundWorkInterface backgroundWorkInterface,
            ICardInfoProvider cardInfoProvider,
            IDeckImportInterface deckImportInterface,
            ISerializer <Models.Client.Decklist> decklistSerializer,
            IDeckRepository deckRepository,
            IEventStreamFactory eventStreamFactory,
            IEventDispatcher gameEventDispatcher,
            IGameResultRepository gameResultRepository,
            ILogger logger,
            IPlayerDeckTrackerInterface playerDeckTrackerInterface,
            IReplaceDeckInterface replaceDeckInterface,
            IUserConfirmationInterface userConfirmationInterface,
            IEventDispatcher viewEventDispatcher)
        {
            _backgroundWorkInterface = backgroundWorkInterface.Require(nameof(backgroundWorkInterface));
            _cardInfoProvider        = cardInfoProvider.Require(nameof(cardInfoProvider));
            _deckImportInterface     = deckImportInterface.Require(nameof(deckImportInterface));
            _decklistSerializer      = decklistSerializer.Require(nameof(decklistSerializer));
            _deckRepository          = deckRepository.Require(nameof(deckRepository));
            _eventStreamFactory      = eventStreamFactory.Require(nameof(eventStreamFactory));
            _gameEventDispatcher     = gameEventDispatcher.Require(nameof(gameEventDispatcher));
            _gameResultRepository    = gameResultRepository.Require(nameof(gameResultRepository));
            _logger = logger.Require(nameof(logger));
            _playerDeckTrackerInterface = playerDeckTrackerInterface.Require(nameof(playerDeckTrackerInterface));
            _replaceDeckInterface       = replaceDeckInterface.Require(nameof(replaceDeckInterface));
            _userConfirmationInterface  = userConfirmationInterface.Require(nameof(userConfirmationInterface));
            _viewEventDispatcher        = viewEventDispatcher.Require(nameof(viewEventDispatcher));

            // Start loading pre-existing decks
            Task.Run(
                async() =>
            {
                IEnumerable <Models.Client.Deck> decks = await _deckRepository.GetAllDecks();

                _deckViewModels =
                    new ObservableCollection <DeckViewModel>(
                        decks
                        .OrderBy(__deck => __deck.Position)
                        .Select(
                            __deck =>
                            CreateDeckViewModel(
                                __deck.DeckID,
                                DeserializeDecklist(__deck.DeckString),
                                __deck.Title,
                                __deck.GameResults)));

                PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(nameof(DeckViewModels)));
            });

            Task.Run(
                async() =>
            {
                using (IEventStream eventStream = _eventStreamFactory.Create())
                {
                    eventStream.SeekEnd();

                    while (true)
                    {
                        try { _gameEventDispatcher.DispatchEvent(await eventStream.ReadNext()); }
                        catch (Exception ex) { await _logger.Write($"{ex.Message}{Environment.NewLine}{ex.StackTrace}"); }
                    }
                }
            });

            _viewEventDispatcher.RegisterHandler(
                new DelegateEventHandler <ViewCommands.DeleteDeck>(
                    async __event =>
            {
                DeckViewModel deckViewModel =
                    _deckViewModels
                    .FirstOrDefault(__deckViewModel => __deckViewModel.DeckID == __event.DeckID);
                if (deckViewModel == null)
                {
                    return;
                }

                _deckViewModels.Remove(deckViewModel);

                await SaveDecks();
            }));

            _viewEventDispatcher.RegisterHandler(
                new DelegateEventHandler <ViewCommands.MoveDeck>(
                    async __event =>
            {
                ushort sourcePosition = __event.SourcePosition;
                if (sourcePosition > _deckViewModels.Count)
                {
                    return;
                }

                DeckViewModel sourceDeck = _deckViewModels[sourcePosition];
                _deckViewModels.RemoveAt(sourcePosition);

                ushort targetPosition = __event.TargetPosition;
                _deckViewModels.Insert(targetPosition, sourceDeck);

                await SaveDecks();
            }));

            Models.Client.Decklist DeserializeDecklist(
                string deckstring)
            {
                using (var stream = new MemoryStream(Encoding.Default.GetBytes(deckstring)))
                    return(_decklistSerializer.Deserialize(stream).Result);
            }
        }
예제 #5
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        public TrackedCardViewModel(
            ICardInfoProvider cardInfoProvider,
            IConfigurationSource configurationSource,
            IEventDispatcher gameEventDispatcher,
            IEventDispatcher viewEventDispatcher,
            string cardID,
            int count,
            int?playerID = null)
        {
            _cardInfoProvider    = cardInfoProvider.Require(nameof(cardInfoProvider));
            _configurationSource = configurationSource.Require(nameof(configurationSource));
            _gameEventDispatcher = gameEventDispatcher.Require(nameof(gameEventDispatcher));
            _viewEventDispatcher = viewEventDispatcher.Require(nameof(viewEventDispatcher));

            CardID   = cardID;
            _count   = count;
            PlayerID = playerID;

            _gameEventHandlers.Add(
                new DelegateEventHandler <GameEvents.CardAddedToDeck>(
                    __event =>
            {
                if (PlayerID.Equals(__event.PlayerID) && __event.CardID == CardID)
                {
                    Count++;
                }
            }));

            _gameEventHandlers.Add(
                new DelegateEventHandler <GameEvents.CardDrawnFromDeck>(
                    __event =>
            {
                if (PlayerID.Equals(__event.PlayerID) && __event.CardID == CardID)
                {
                    Count--;
                }
            }));

            _gameEventHandlers.Add(
                new DelegateEventHandler <GameEvents.CardEnteredPlayFromDeck>(
                    __event =>
            {
                if (PlayerID.Equals(__event.PlayerID) && __event.CardID == CardID)
                {
                    Count--;
                }
            }));

            _gameEventHandlers.Add(
                new DelegateEventHandler <GameEvents.CardOverdrawnFromDeck>(
                    __event =>
            {
                if (PlayerID.Equals(__event.PlayerID) && __event.CardID == CardID)
                {
                    Count--;
                }
            }));

            _gameEventHandlers.Add(
                new DelegateEventHandler <GameEvents.CardRemovedFromDeck>(
                    __event =>
            {
                if (PlayerID.Equals(__event.PlayerID) && __event.CardID == CardID)
                {
                    Count--;
                }
            }));

            _gameEventHandlers.Add(
                new DelegateEventHandler <GameEvents.CardReturnedToDeckFromHand>(
                    __event =>
            {
                if (PlayerID.Equals(__event.PlayerID) && __event.CardID == CardID)
                {
                    Count++;
                }
            }));

            _gameEventHandlers.Add(
                new DelegateEventHandler <GameEvents.MulliganOptionPresented>(
                    __event =>
            {
                if (__event.CardID == CardID)
                {
                    Count--;
                }
            }));

            _gameEventHandlers.Add(
                new DelegateEventHandler <GameEvents.PlayerDetermined>(
                    __event => PlayerID = __event.PlayerID));

            _gameEventHandlers.ForEach(__handler => _gameEventDispatcher.RegisterHandler(__handler));

            _viewEventHandlers.Add(
                new DelegateEventHandler <ViewEvents.ConfigurationSettingsSaved>(
                    __event =>
            {
                PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(nameof(CardTextOffset)));
                PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(nameof(FontSize)));
            }));

            _viewEventHandlers.ForEach(__handler => _viewEventDispatcher.RegisterHandler(__handler));
        }
예제 #6
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        public PlayerDeckTrackerViewModel(
            ICardInfoProvider cardInfoProvider,
            IConfigurationSource configurationSource,
            IEventDispatcher gameEventDispatcher,
            IEventDispatcher viewEventDispatcher,
            Models.Client.Decklist decklist)
        {
            _cardInfoProvider    = cardInfoProvider.Require(nameof(cardInfoProvider));
            _configurationSource = configurationSource.Require(nameof(configurationSource));
            _gameEventDispatcher = gameEventDispatcher.Require(nameof(gameEventDispatcher));
            _viewEventDispatcher = viewEventDispatcher.Require(nameof(viewEventDispatcher));

            _decklist = decklist;

            Reset();

            _gameEventHandlers.Add(
                new DelegateEventHandler <GameEvents.CardAddedToDeck>(
                    __event =>
            {
                if (!_playerID.Equals(__event.PlayerID))
                {
                    return;
                }

                if (_trackedCardViewModels.Any(__trackedCardViewModel => __trackedCardViewModel.CardID.Eq(__event.CardID)))
                {
                    return;
                }

                int?playerID = _trackedCardViewModels.First()?.PlayerID;

                _trackedCardViewModels.Add(CreateCardViewModel(__event.CardID, 1, playerID));

                _trackedCardViewModels =
                    _trackedCardViewModels
                    .OrderBy(__trackedCardViewModel => __trackedCardViewModel.Cost)
                    .ThenBy(__trackedCardViewModel => __trackedCardViewModel.Name)
                    .ToList();

                PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(nameof(TrackedCardViewModels)));
                PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(nameof(Count)));
            }));

            _gameEventHandlers.Add(
                new DelegateEventHandler <GameEvents.GameStarted>(
                    __ => Reset()));

            _gameEventHandlers.Add(
                new DelegateEventHandler <GameEvents.OpponentCoinLost>(
                    __ => OpponentCoinStatus = false));

            _gameEventHandlers.Add(
                new DelegateEventHandler <GameEvents.OpponentReceivedCoin>(
                    __ => OpponentCoinStatus = true));

            _gameEventHandlers.Add(
                new DelegateEventHandler <GameEvents.PlayerDetermined>(
                    __event => _playerID = __event.PlayerID));

            _gameEventHandlers.ForEach(__handler => _gameEventDispatcher.RegisterHandler(__handler));

            _viewEventHandlers.Add(
                new DelegateEventHandler <ViewEvents.ConfigurationSettingsSaved>(
                    __ => PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(nameof(FontSize)))));

            _viewEventHandlers.ForEach(__handler => _viewEventDispatcher.RegisterHandler(__handler));
        }
예제 #7
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 public CardDetailsFetcher(IPaginationItemProvider paginationItemProvider, ICardInfoProvider cardInfoProvider)
 {
     _paginationItemProvider = paginationItemProvider ?? throw new ArgumentNullException(nameof(paginationItemProvider));
     _cardInfoProvider       = cardInfoProvider ?? throw new ArgumentNullException(nameof(cardInfoProvider));
 }