public EditCarModel(ICarPersistence cars) { _cars = cars; List <int> l = new List <int>(); l.Sort(); }
public DeleteCarModel(ICarPersistence cars) { _cars = cars; }
public CreateCarModel(ICarPersistence cars) { _cars = cars; }
//Now we have dependency injection instead public Car(ICarPersistence carPersistence) { _carPersistence = carPersistence; }