예제 #1
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 public void Accept(ICarElementVisitor visitor)
 {
     foreach (var element in this._elements)
     {
         element.Accept(visitor);
     }
     visitor.Visit(this);
 }
예제 #2
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            public void Accept(ICarElementVisitor visitor)
            {
                foreach (ICarElement elem in _elements)
                {
                    elem.Accept(visitor);
                }

                visitor.Visit(this);
            }
예제 #3
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        public void Accept(ICarElementVisitor visitor)
        {
            foreach (var part in _subparts)
            {
                part.Accept(visitor);
            }

            visitor.Visit(this);
        }
예제 #4
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        public void Accept(ICarElementVisitor visitor)
        {
            foreach (ICarElement carElement in _elements)
            {
                carElement.Accept(visitor);
            }

            visitor.Visit(this);
        }
예제 #5
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 public void Accept(ICarElementVisitor visitor)
 {
     /*
      * accept(CarElementVisitor) in Wheel implements
      * accept(CarElementVisitor) in CarElement, so the call
      * to accept is bound at run time. This can be considered
      * the first dispatch. However, the decision to call
      * visit(Wheel) (as opposed to visit(Engine) etc.) can be
      * made during compile time since 'this' is known at compile
      * time to be a Wheel. Moreover, each implementation of
      * CarElementVisitor implements the visit(Wheel), which is
      * another decision that is made at run time. This can be
      * considered the second dispatch.
      */
     visitor.Visit(this);
 }
예제 #6
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 public void Accept(ICarElementVisitor visitor)
 {
     visitor.Visit(this);
 }
예제 #7
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		public void Accept(ICarElementVisitor visitor) {
			foreach (var element in this._elements) {
				element.Accept(visitor);
			}
			visitor.Visit(this);
		}
예제 #8
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		public void Accept(ICarElementVisitor visitor) {
			visitor.Visit(this);
		}