public void Handle(MouseLook message) { if (message.InputState.MouseDeltaX != 0) { float changeInYaw = -(float)(message.InputState.MouseDeltaX) / _settings.CameraMouseLookDamping; _camera.ChangeYaw(changeInYaw); } if (message.InputState.MouseDeltaY != 0) { float changeInPitch = -(float)(message.InputState.MouseDeltaY) / _settings.CameraMouseLookDamping; _camera.ChangePitch(changeInPitch); } }